JustinDK Posted April 27, 2012 Share Posted April 27, 2012 Hi everyone, I am seeking volunteers to help clutter and build up a new worldspace I have generated. The idea was to create a 'New Jerome', based on the city of Jerome, AZ with some artistic *ahem* modifications - Jerome is a dry high desert as opposed to the Alpine enviroment found further north. The trees and snow give it more character, and compensate for the lack of playable environment in NV.Last but not least the available resources for the environment dictate it. Google Jerome and see what a kickass mod this could become. I am looking for help in cluttering and laying roads and buildings. Building camps and towns, and interiors. (although I think it would be more prudent to stick to the exterior world for now.) Whatever, Generally I am open to anythingso long as it is communicated. Be aware that much of Jerome is built on the steep side of a mountain, with windy roads switchbacking up. I am trying to achieve a good mix between more linear based "canyon missions" and pure open world exploration, so anyonefeel free to create your own little addition or mission/s. WHAT I HAVE SO FAR The worldspace, 24 x 24 cells, generated and ready for cluttering. 1 small outpost in the far SE cell which will act as the portalto the world via an abandoned mine in NV. Some random biuldings and other architecture objects scattered around 1,1. That's about it. Anyone with experience uploading large files to the Nexus should contact me with some pionters, I would appreciate a few tips! Link to comment Share on other sites More sharing options...
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