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immersive clutter


Aimekat

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Posted
That would take a reasonably large amount of scripting, for each one of those items that you want to have it do something. And that would take a lot of time, and in the end it would most likely not be that visually appealing. As most will consist of message boxes and you won't really see much happening. You could make it happen, but the end result will be rough, and not that visually appealing. But I do like the idea, it just would take a lot of time and work. Too much for me to attempt, otherwise I would do something. Sorry mate!
Posted
in the end it would most likely not be that visually appealing. As most will consist of message boxes and you won't really see much happening. You could make it happen, but the end result will be rough, and not that visually appealing.

 

Thanks for the consideration though :thumbsup: , but i do have to mention -1- thing though, i completely agree that it wouldn't be visualy aesthetic (aside from the painting, maybe), but that's actually pretty insignificant consider the type of mod it is, :sweat: sure aesthetic mods are popular, but this is an immersion mod; it doesn't need to look like much, heh...

Posted
The amount of work for this is more then most would consider, its to much for something so small. To me, it looks like a waste of time, and skill... not to put you down, thats just how i see it...
Posted

you could keep the skill based thing, just have them base of the existing skills

 

like making armor and wewapons-40% armorer,25%strength,35%endurance=dragon armor

Posted
it's a nice compromise, but as naminia said, it's probably too much work for the aesthetic based mod community. heh. if it isn't pretty, it isn't worth doin'.
Posted
Exactly, I would love to do this, just way too much work!
Posted

I'm pretty damn sure that I saw a mod that allowed fletching. (Bone arrows, yay! Finaly some use for all of those damn bones!) I think that this very same mod allowed you to create two sets of armor.

 

Sadly the names is lost upon me.

 

As far as custom "skills" go you could always simply use a quest. Hah a quest with 100 stages called "Armorsmith" :D. Scripting it up would be a nuisance however.

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