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DEF_UI and HUD Frameworks


mexx123

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Hey guys

I have a little problem to get hud frameworks working with DEF_UI. I know that both use the HUD_Menu.swf file and that I have to use the autopatcher from HUD Frameworks to fix this. The problem is that I have DEF_UI installed via the in-game mod menu (because i can't get it to work when I install it manually) and therefore I can't find any Hud_Menu.swf file in my interface folder. Besides I only use the DEF_INV and not the DEF_HUD so that HUD Frameworks should work but everytime I launch the game with HUD Framworks and DEF_INV activated hud frameworks doesn't work and I get a lot of generic updates. Anybode know how to solve that?

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Okay, so I use DEF HuD && iHud (which requires Hud framework) to install it we drop in DEF HUD first, then we drop in HUD framework, and then the HUD framework compatibility file for DEF HUD. Drop iHUD in. Then go & edit DEF HUD & the inventory hud like normal. Load the game up & test it. If it doesn't work I remove all of it & start over, and I do that with Nexus Mod Manager.

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Well, it works the way I described. You should start over from scratch, remove it all, and go back to reading the mod description for those mods. It's very easy to use DEF HUD & HUD framework (but it requires a file from HUD framework besides the main mod file) if you missed it or messed it up, yeah, start over. It's way easy, install it, test it in the game, if it doesn't work start over. You can ask on those mod page post forums too. Sorry it didn't immediately fix your problem. Good Luck.

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The big problem is that I can't get NMM running on my pc because my windows updates are broke (can't install service pack 1) so I have to install every mod manually or via the in-game mod menu. I tried to install the DEF_UI mod manually several time but it won't work at all so I installed it via the in-game mod menu but the problem there is that I can't get it running with HUD frameworks .... I think it's essentially to get NMM working isn't it? ... Probably I have to set up my pc from the beginning but that is quite time consuming ....

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Microsoft Support repairs those issues as well as many other things. In particular 2014 - 2015 was plagued by a broken computer scan component of Win7 Pro 64 which made windows updates impossible. If you didn't search the net to repair the issue then like you said, it would break windows update. I don't know if that is what you are having, but you should have a fully updated windows, full library of visual C in 32/64 on 64 bit systems (just 32 on 32), full library of dot net framework, and fully updated direct X. All of that comes from Microsoft & is required to play games on PC over the last 10 years I know of, I usually keep a library reference to even download that part of system building. Though, in particular it helps to build a new O/S install when you have a terminal to prepare for it, by acquiring all the data & tools beforehand. A good O/S will last for years, and a bad one will only last one year if that, specially in 2018 it will become destroyed without a proper PC gamer build of the foundation for the terminal. You should be able to find a patch to fix your O/S. Go find it. NMM is like the newer version of FOMM, very useful though, stream in downloads in a list of 100 or so as we sleep, organize the mods into a install order that builds the load order as it's installed, un-install mods, download via NMM, it's great, you should fix that.

 

 

I would see if you could get FOMM (the newer FOMM) to install FO4 mods which is almost ridiculous. I'd guess the FOMM for TTW which we are not even allowed to talk about TTW here, but maybe there is a FOMM for FO4, in that case it's only having to install a FOMOD if you remember those, which is how NMM installs mods, via the old FOMOD, which yeah, is actually FOMM. You know, worst case you would install FOMOD into FO3/FNV & then move that into the data folder for FO4, but it's hypothetical (less than a theory at this point) we might could email you a 10 Mb file of a NMM installed DEF HUD & HUD framework, though whatever mod you installed after that which required the HUD framework would be important to know. I just use DEF HUD to disable the inventory preview which makes it more fun to loot, then the custom inventory part of DEF HUD, but those are only run after I have confirmed that the base install of DEF HUD & the later HUD Framework + the compatibility part of HUD Framework designed for use with DEF HUD, I confirm that it works in game, then install the mod which required HUD Framework, iHUD in this case to make the HUD disappear & provide some in-game editing, then PA hud gets installed over that because it's not actually part of the UI, it's assets for use specifically with power armor. I don't know, man, I tried to figure out something. Sorry.

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