HeArTBeaT15 Posted April 28, 2018 Share Posted April 28, 2018 (edited) Hi all.I recently started playing Tale of Two wastelands and there's been a problem that has been bugging me for some time.That being that some weapon textures look like a compressed car.Check the pic to see what i mean:https://imgur.com/Li1W4IA Now i tried archive invalidation if you are asking and have it activated, no effect.Tried moving my load order around, just in case loot screwed up somewhere.I am using mod organizer, so i tried enabling and disabling the option "Have MO handle archives".I'm at my wits end here.Can anybody help me out with this?EDIT: i only discovered this problem for the sniper rifle and the chinese assault rifle so far.Here's my load order: Quote FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm Interior Lighting Overhaul - Core.esm Interior Lighting Overhaul - L38PS.esm More Perks.esm More Perks for Dead Money.esm WMR.esm Sortomatic.esm MoonQuest.esm NVStripOpen.esm NVWillow.esp More Perks for Honest Hearts.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp NevadaSkies.esm More Perks for Old World Blues.esm More Perks for Companions.esm TTW_NoKarmaDCFollowers.esp TTW_StartupMenu.esp ttw_wildwasteland.esp TTWOptions.esp Real Recoil.esp TrooperOverhaul-Dragbody.esp boa ncrpahelmet.esp Boacombat2glove.esp Roberts_NewVegas.esp Vurt's WFO.esp EVE FNV - ALL DLC.esp dD - Enhanced Blood Main NV.esp WeaponModsExpanded.esp populatedcasino.esp ILO - Nevada Skies Patch.esp ILO - PipBoy Light.esp Casino UnBanner.esp Project Nevada - WMX.esp WMX-GunRunnersArsenal.esp More Perks for Companions Update.esp More Perks for Dead Money Update.esp More Perks Update.esp StripOpenMain.esp More Perks for Honest Hearts Update.esp More Perks for Old World Blues Update.esp Cooking in the Wastes.esp WMR_DeadMoney_R.esp WMR_DeadMoney_S.esp WMR_GunRunnersArsenal_R.esp WMR_GunRunnersArsenal_S.esp WMR_HonestHearts_R.esp WMR_HonestHearts_S.esp WMR_LonesomeRoad_R.esp WMR_LonesomeRoad_S.esp WMR_OldWorldBlues_R.esp WMR_OldWorldBlues_S.esp WMR_Vanilla_R.esp WMR_Vanilla_S.esp WMR_WMX_Vanilla_R.esp WMR_WMX_Vanilla_S.esp WMR_WMX_GunRunnersArsenal_R.esp WMR_WMX_GunRunnersArsenal_S.esp 1nivVSLArmors.esp Rivet City Realignment.esp BeamMeUp.esp NewVegasUncut 123457 Merged.esp NukaCola-Ojo.esp S420EssentialCaravans-TTW.esp WMX-OldWorldBlues.esp WMX-DeadMoney.esp WMX-LonesomeRoad.esp WMX-HonestHearts.esp WMX-EVE-AllDLC.esp WMR_WMX_HonestHearts_R.esp WMR_WMX_HonestHearts_S.esp WMR_WMX_LonesomeRoad_R.esp WMR_WMX_LonesomeRoad_S.esp WMR_WMX_OldWorldBlues_R.esp WMR_WMX_OldWorldBlues_S.esp PortableCampsite.esp GNR Enhanced.esp The Weapon Mod Menu.esp BoSPatrols.esp megalight.esp The Mod Configuration Menu.esp Interior Lighting Overhaul - Ultimate Edition.esp ILO - Tale of Two Wastelands.esp NevadaSkies - TTW Editi here's my mod list +Weapon Retexture Project - WRP +Inventory Saviour - Weightless Junk +Fallout New Vegas ArchiveInvalidation Invalidated +The Mod Configuration Menu +Stutter remover +NVAC - New Vegas Anti Crash +Weapon Animation Replacer WAR +BoS DC Ruins Patrols +The Weapon Mod Menu +Megaton Lighting Overhaul +GNR Enhanced for Tales of Two Wastelands +RC Realignment +New Vegas - Enhanced Camera +Portable Campsite +Boom to the Moon +Sortomatic - Modders Resource +TTW - Beam Me Up +Spice of Life - Variety Armor and Clothing Robert Breeze Type3 +Type3 Body and Armor replacer +Breezes New Vegas Males DLC04 Fixes +Breezes New Vegas Males DLC03 Fixes +Breezes New Vegas Males DLC02 Fixes +bzsyArmorFixesV1dot0 +NCR Trooper Overhaul - Distributed +Recipes for Weapon Mods +Cooking in the Wastes +More Perks +Project Nevada - WMX Support +Weapon Mods Expanded - WMX +Essential Companions and Caravans (TTW Friendly) +Willow - A Better Companion Experience +Casino UnBanner +Populated Casinos +The Strip Open +Wasteland Clothing HD V1-3 UPDATE +Wasteland Clothing HD V1-3 FULL PACK +Interior Lighting Overhaul +New Vegas Uncut 1_2_3_4_5_7 +EVE - Essential Visual Enhancements +Wasteland Flora Overhaul +Nevada Skies - Weather Effects +Minimod - High Resolution Newspapers +HI-RES Chems and Health Re-Texture +HQ Dust Storm FX +HD Smoky Fire and Explosions +Enhanced Blood Textures for NV v2_22c +Bighorner Ultra High Resolution Texture +Improved Robots Textures +FeralGhouls Hires retexture +Ghouls Hires retexture +Roberts Male Body FNV +aMidianBorn NV Book Of Water +IHWT - Improved Heavy Weapons Textures +OJO BUENO Texture Pack +NMCs_Texture_Pack_For_New_Vegas +JIP LN NVSE Plugin +Real Recoil +Project Nevada +MTUI +Tale *Unmanaged: CaravanPack *Unmanaged: ClassicPack *Unmanaged: DeadMoney *Unmanaged: FalloutNV *Unmanaged: GunRunnersArsenal *Unmanaged: HonestHearts *Unmanaged: LonesomeRoad *Unmanaged: MercenaryPack *Unmanaged: OldWorldBlues *Unmanaged: TribalPack Edited April 28, 2018 by HeArTBeaT15 Link to comment Share on other sites More sharing options...
dubiousintent Posted April 28, 2018 Share Posted April 28, 2018 Your image link is broken. But that's not the real issue. You need to "toggle" "ArchiveInvalidation" off-and-then-on-again whenever you add or remove "loose" texture or mesh files. That's so the game engine knows to use the "loose" files instead of the ones in the BSAs (or vice versa). It's not a one-time thing. In addition I notice you have a number of "optional" plugins where you are supposed to choose only one; especially with WMR. Choose between the "*_s" or "*_r" series plugins, and only use those from the same series. That's most likely the core of your problem. All of the following may not apply to your specific situation, but are worth repeating anyway.* Be aware that one error may mask a number of other errors, which will not appear until those masking them have been resolved. Building a stable game consists of resolving each problem individually until none remain, and then realizing that every change you make thereafter (including updates to mods already installed) run the risk of introducing new problems. Be prepared to revert to a previous save if you do so.* Did you install Steam to it's default location? If so, please see the wiki "Installing Games on Windows Vista+" article for why the original default Steam behavior of installing games to the "C:\Program Files" folder tree was bad (they learned better, and don't do that any more); and why "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now. Please see the 'Restoring to "Vanilla"' section of the wiki "FNV General Mod Use Advice" article as well.* Are you running Win10? Did you get the "Fall Creator's Update" of 2017 (FCU aka "RedStone 3")? Do you have "New Vegas Stutter Remover" (NVSR) installed? If all three are "true", then please see the 'Issue: Recent (post-Win10 FCU) CTDs after 10-20 minutes of play' (and other "heap size") entries in the 'Solutions to Performance problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. These "Creator's Updates" are Microsoft's replacement to the old "new release" and "service pack" improvement and bug-fix mechanism. They are scheduled to occur every six months, so they will be in the "Spring" and "Fall" of each year. The FCU 2017 update was released in mid-November 2017, so a "brand new" system probably did not come with it installed. However, the default configuration is usually to have OS updates automatically installed. (Those usually start being distributed on the second Tuesday of each month, but may take a week or more to get to everyone.) See the MS "Get the Windows 10 Fall Creators Update" article for how to check your version release and manually pull down the update if necessary. It is important to keep your OS always "up to date" to prevent malware infections.* If you are suddenly having a "slowdown" or lag; or a lack of sound; or problems getting NVSE to load, or really anything new unexpectedly, please see the 'Issue: NVSE - fails to load after update KB4058043 to Win10 FCU (v1709)' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. This may be due to a Windows Update for the "Meltdown and Spectre Vulnerabilities".* Are you using the 4GB Patcher? If not, please see the 'Maximizing use of memory' section of the wiki "FNV General Mod Use Advice" article.* The game has "memory leaks". Getting 2-3 hours before a CTD is pretty good. You might want to try using the tool "Memclean", which periodically (you can set the interval; default is every 15 minutes) tells the OS to perform it's built-in "clean up" of memory. It has a "mini-monitor" that displays memory usage. Doesn't seem to hurt and might help.* If you are using the full 4GB of memory, most likely your CTD problem (now or in the future) is the default "heap size" is too small. It's so common you might as well deal with it now. Please see the 'Solutions to "Crash To Desktop" (CTD) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.* Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than all of the plugins they are designed to make compatible. ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. "LOOT" does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Master" errors as well. FYI: The "pre-order packs" (Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "DLCs" by most mods and "compatibility patches". So their absence should not deter you from using "All DLC Merged" plugins. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW).* Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job.* Please see the paragraph about "auto-saves" under the 'Essentials for Getting Started' section of the wiki "FNV General Mod Use Advice" article. If you have been using the built-in "auto-save" feature and you get the endless "roulette wheel" when loading a save game, then your current save game file is corrupted and you will have to either go back to a save before the corruption occurred (hard to tell) or start over.* If you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Link to comment Share on other sites More sharing options...
HeArTBeaT15 Posted April 30, 2018 Author Share Posted April 30, 2018 Thanks for the reply, really appreciated .Will update on my results, hopefully this will help others in the future :) Link to comment Share on other sites More sharing options...
HeArTBeaT15 Posted April 30, 2018 Author Share Posted April 30, 2018 Well that didn't work either, so maybe its TTW that screwed up the weapons textures themselfs.Oh and let me explain since the picture link is broken: The gun is showing, its showing normally on the ground and in other NPC's hands.However in my hands its got some sort of black metal garbage texture splattered all over it.Also since you posted other advice (thanks for that) i dont have windows 10, and i already did some of the other things.I'm at wits end here :( Link to comment Share on other sites More sharing options...
HeArTBeaT15 Posted April 30, 2018 Author Share Posted April 30, 2018 (edited) here it is after the reskin mod i installed.same texture error , but u can see the difference in color.http://i68.tinypic.com/2jcbo1y.jpg And here it is before the weapon reskin mod:http://i63.tinypic.com/ne6dra.jpg Edited April 30, 2018 by HeArTBeaT15 Link to comment Share on other sites More sharing options...
M48A5 Posted April 30, 2018 Share Posted April 30, 2018 Anytime you make any changes to textures, you must toggle archive invalidation. Otherwise you will have the problem you are describing (no images shown). Link to comment Share on other sites More sharing options...
HeArTBeaT15 Posted May 2, 2018 Author Share Posted May 2, 2018 i see.. but i did toggle it.You know what, i'm not even sure anymore, since this is the first time i used mod organizer on FNV.Care to show an example of archive invalidation done correctly, so i can check please? Link to comment Share on other sites More sharing options...
M48A5 Posted May 2, 2018 Share Posted May 2, 2018 i see.. but i did toggle it.You know what, i'm not even sure anymore, since this is the first time i used mod organizer on FNV.Care to show an example of archive invalidation done correctly, so i can check please? Sorry, I don't use Mod Organizer. I chose to stick to the mod manager that was developed for the Fallout games. Link to comment Share on other sites More sharing options...
dubiousintent Posted May 3, 2018 Share Posted May 3, 2018 Please see 'ArchiveInvalidation (by Manager)' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. 'ArchiveInvalidation' is built-in to MO. Don't install some mod that claims to implement it, as that will cause conflicts and problem. -Dubious- Link to comment Share on other sites More sharing options...
HeArTBeaT15 Posted May 3, 2018 Author Share Posted May 3, 2018 Ok so i do have it on, cus i deactivate it and i think i just triggered the dragon crisis in TESIV. Link to comment Share on other sites More sharing options...
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