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Weapon textures problem.


HeArTBeaT15

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Hi all.
I recently started playing Tale of Two wastelands and there's been a problem that has been bugging me for some time.

That being that some weapon textures look like a compressed car.
Check the pic to see what i mean:
https://imgur.com/Li1W4IA

Now i tried archive invalidation if you are asking and have it activated, no effect.

Tried moving my load order around, just in case loot screwed up somewhere.

I am using mod organizer, so i tried enabling and disabling the option "Have MO handle archives".

I'm at my wits end here.

Can anybody help me out with this?
EDIT: i only discovered this problem for the sniper rifle and the chinese assault rifle so far.
Here's my load order:


Quote
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
Interior Lighting Overhaul - Core.esm
Interior Lighting Overhaul - L38PS.esm
More Perks.esm
More Perks for Dead Money.esm
WMR.esm
Sortomatic.esm
MoonQuest.esm
NVStripOpen.esm
NVWillow.esp
More Perks for Honest Hearts.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
NevadaSkies.esm
More Perks for Old World Blues.esm
More Perks for Companions.esm
TTW_NoKarmaDCFollowers.esp
TTW_StartupMenu.esp
ttw_wildwasteland.esp
TTWOptions.esp
Real Recoil.esp
TrooperOverhaul-Dragbody.esp
boa ncrpahelmet.esp
Boacombat2glove.esp
Roberts_NewVegas.esp
Vurt's WFO.esp
EVE FNV - ALL DLC.esp
dD - Enhanced Blood Main NV.esp
WeaponModsExpanded.esp
populatedcasino.esp
ILO - Nevada Skies Patch.esp
ILO - PipBoy Light.esp
Casino UnBanner.esp
Project Nevada - WMX.esp
WMX-GunRunnersArsenal.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks Update.esp
StripOpenMain.esp
More Perks for Honest Hearts Update.esp
More Perks for Old World Blues Update.esp
Cooking in the Wastes.esp
WMR_DeadMoney_R.esp
WMR_DeadMoney_S.esp
WMR_GunRunnersArsenal_R.esp
WMR_GunRunnersArsenal_S.esp
WMR_HonestHearts_R.esp
WMR_HonestHearts_S.esp
WMR_LonesomeRoad_R.esp
WMR_LonesomeRoad_S.esp
WMR_OldWorldBlues_R.esp
WMR_OldWorldBlues_S.esp
WMR_Vanilla_R.esp
WMR_Vanilla_S.esp
WMR_WMX_Vanilla_R.esp
WMR_WMX_Vanilla_S.esp
WMR_WMX_GunRunnersArsenal_R.esp
WMR_WMX_GunRunnersArsenal_S.esp
1nivVSLArmors.esp
Rivet City Realignment.esp
BeamMeUp.esp
NewVegasUncut 123457 Merged.esp
NukaCola-Ojo.esp
S420EssentialCaravans-TTW.esp
WMX-OldWorldBlues.esp
WMX-DeadMoney.esp
WMX-LonesomeRoad.esp
WMX-HonestHearts.esp
WMX-EVE-AllDLC.esp
WMR_WMX_HonestHearts_R.esp
WMR_WMX_HonestHearts_S.esp
WMR_WMX_LonesomeRoad_R.esp
WMR_WMX_LonesomeRoad_S.esp
WMR_WMX_OldWorldBlues_R.esp
WMR_WMX_OldWorldBlues_S.esp
PortableCampsite.esp
GNR Enhanced.esp
The Weapon Mod Menu.esp
BoSPatrols.esp
megalight.esp
The Mod Configuration Menu.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - Tale of Two Wastelands.esp
NevadaSkies - TTW Editi

here's my mod list

+Weapon Retexture Project - WRP
+Inventory Saviour - Weightless Junk
+Fallout New Vegas ArchiveInvalidation Invalidated
+The Mod Configuration Menu
+Stutter remover
+NVAC - New Vegas Anti Crash
+Weapon Animation Replacer WAR
+BoS DC Ruins Patrols
+The Weapon Mod Menu
+Megaton Lighting Overhaul
+GNR Enhanced for Tales of Two Wastelands
+RC Realignment
+New Vegas - Enhanced Camera
+Portable Campsite
+Boom to the Moon
+Sortomatic - Modders Resource
+TTW - Beam Me Up
+Spice of Life - Variety Armor and Clothing Robert Breeze Type3
+Type3 Body and Armor replacer
+Breezes New Vegas Males DLC04 Fixes
+Breezes New Vegas Males DLC03 Fixes
+Breezes New Vegas Males DLC02 Fixes
+bzsyArmorFixesV1dot0
+NCR Trooper Overhaul - Distributed
+Recipes for Weapon Mods
+Cooking in the Wastes
+More Perks
+Project Nevada - WMX Support
+Weapon Mods Expanded - WMX
+Essential Companions and Caravans (TTW Friendly)
+Willow - A Better Companion Experience
+Casino UnBanner
+Populated Casinos
+The Strip Open
+Wasteland Clothing HD V1-3 UPDATE
+Wasteland Clothing HD V1-3 FULL PACK
+Interior Lighting Overhaul
+New Vegas Uncut 1_2_3_4_5_7
+EVE - Essential Visual Enhancements
+Wasteland Flora Overhaul
+Nevada Skies - Weather Effects
+Minimod - High Resolution Newspapers
+HI-RES Chems and Health Re-Texture
+HQ Dust Storm FX
+HD Smoky Fire and Explosions
+Enhanced Blood Textures for NV v2_22c
+Bighorner Ultra High Resolution Texture
+Improved Robots Textures
+FeralGhouls Hires retexture
+Ghouls Hires retexture
+Roberts Male Body FNV
+aMidianBorn NV Book Of Water
+IHWT - Improved Heavy Weapons Textures
+OJO BUENO Texture Pack
+NMCs_Texture_Pack_For_New_Vegas
+JIP LN NVSE Plugin
+Real Recoil
+Project Nevada
+MTUI
+Tale
*Unmanaged: CaravanPack
*Unmanaged: ClassicPack
*Unmanaged: DeadMoney
*Unmanaged: FalloutNV
*Unmanaged: GunRunnersArsenal
*Unmanaged: HonestHearts
*Unmanaged: LonesomeRoad
*Unmanaged: MercenaryPack
*Unmanaged: OldWorldBlues
*Unmanaged: TribalPack
Edited by HeArTBeaT15
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Your image link is broken. But that's not the real issue.

 

You need to "toggle" "ArchiveInvalidation" off-and-then-on-again whenever you add or remove "loose" texture or mesh files. That's so the game engine knows to use the "loose" files instead of the ones in the BSAs (or vice versa). It's not a one-time thing.

 

In addition I notice you have a number of "optional" plugins where you are supposed to choose only one; especially with WMR. Choose between the "*_s" or "*_r" series plugins, and only use those from the same series. That's most likely the core of your problem.

 

All of the following may not apply to your specific situation, but are worth repeating anyway.

* Be aware that one error may mask a number of other errors, which will not appear until those masking them have been resolved. Building a stable game consists of resolving each problem individually until none remain, and then realizing that every change you make thereafter (including updates to mods already installed) run the risk of introducing new problems. Be prepared to revert to a previous save if you do so.

* Did you install Steam to it's default location? If so, please see the wiki "Installing Games on Windows Vista+" article for why the original default Steam behavior of installing games to the "C:\Program Files" folder tree was bad (they learned better, and don't do that any more); and why "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now. Please see the 'Restoring to "Vanilla"' section of the wiki "FNV General Mod Use Advice" article as well.

* Are you running Win10? Did you get the "Fall Creator's Update" of 2017 (FCU aka "RedStone 3")? Do you have "New Vegas Stutter Remover" (NVSR) installed? If all three are "true", then please see the 'Issue: Recent (post-Win10 FCU) CTDs after 10-20 minutes of play' (and other "heap size") entries in the 'Solutions to Performance problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

These "Creator's Updates" are Microsoft's replacement to the old "new release" and "service pack" improvement and bug-fix mechanism. They are scheduled to occur every six months, so they will be in the "Spring" and "Fall" of each year.

The FCU 2017 update was released in mid-November 2017, so a "brand new" system probably did not come with it installed. However, the default configuration is usually to have OS updates automatically installed. (Those usually start being distributed on the second Tuesday of each month, but may take a week or more to get to everyone.) See the MS "Get the Windows 10 Fall Creators Update" article for how to check your version release and manually pull down the update if necessary. It is important to keep your OS always "up to date" to prevent malware infections.

* If you are suddenly having a "slowdown" or lag; or a lack of sound; or problems getting NVSE to load, or really anything new unexpectedly, please see the 'Issue: NVSE - fails to load after update KB4058043 to Win10 FCU (v1709)' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. This may be due to a Windows Update for the "Meltdown and Spectre Vulnerabilities".

* Are you using the 4GB Patcher? If not, please see the 'Maximizing use of memory' section of the wiki "FNV General Mod Use Advice" article.

* The game has "memory leaks". Getting 2-3 hours before a CTD is pretty good. You might want to try using the tool "Memclean", which periodically (you can set the interval; default is every 15 minutes) tells the OS to perform it's built-in "clean up" of memory. It has a "mini-monitor" that displays memory usage. Doesn't seem to hurt and might help.

* If you are using the full 4GB of memory, most likely your CTD problem (now or in the future) is the default "heap size" is too small. It's so common you might as well deal with it now. Please see the 'Solutions to "Crash To Desktop" (CTD) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

* Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than all of the plugins they are designed to make compatible. ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. "LOOT" does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Master" errors as well.

FYI: The "pre-order packs" (Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "DLCs" by most mods and "compatibility patches". So their absence should not deter you from using "All DLC Merged" plugins. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW).

* Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job.

* Please see the paragraph about "auto-saves" under the 'Essentials for Getting Started' section of the wiki "FNV General Mod Use Advice" article. If you have been using the built-in "auto-save" feature and you get the endless "roulette wheel" when loading a save game, then your current save game file is corrupted and you will have to either go back to a save before the corruption occurred (hard to tell) or start over.

* If you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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Well that didn't work either, so maybe its TTW that screwed up the weapons textures themselfs.

Oh and let me explain since the picture link is broken:
The gun is showing, its showing normally on the ground and in other NPC's hands.

However in my hands its got some sort of black metal garbage texture splattered all over it.

Also since you posted other advice (thanks for that) i dont have windows 10, and i already did some of the other things.

I'm at wits end here :(

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here it is after the reskin mod i installed.

same texture error , but u can see the difference in color.

http://i68.tinypic.com/2jcbo1y.jpg

 

 

And here it is before the weapon reskin mod:

http://i63.tinypic.com/ne6dra.jpg

Edited by HeArTBeaT15
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i see.. but i did toggle it.

You know what, i'm not even sure anymore, since this is the first time i used mod organizer on FNV.

Care to show an example of archive invalidation done correctly, so i can check please?

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i see.. but i did toggle it.

You know what, i'm not even sure anymore, since this is the first time i used mod organizer on FNV.

Care to show an example of archive invalidation done correctly, so i can check please?

Sorry, I don't use Mod Organizer. I chose to stick to the mod manager that was developed for the Fallout games.

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