Deleted16138374User Posted April 29, 2018 Author Share Posted April 29, 2018 I guarantee you 100% there are no inverted normals. I checked every face by turning the normals on in the viewport. None are inverted. Meh, it's alright. This was a fun side project I wanted to do on my free time but guess it won't be possible now. I'll import into Unity and use it for something there. This would've been simpler if Skyrim just used FBX file type like Unity or Unreal instead of this nif thing, I never heard of it until I looked into modding Skyrim. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted April 29, 2018 Share Posted April 29, 2018 Huh. You know? Now that you mention it... There are no bones. Somethings not right with the Bodyslide/OS skeleton. You might need to reassign what skeleton you are using. Link to comment Share on other sites More sharing options...
Deleted16138374User Posted April 29, 2018 Author Share Posted April 29, 2018 Hm? Where do I assign that inside OS? Link to comment Share on other sites More sharing options...
TheWilloughbian Posted April 29, 2018 Share Posted April 29, 2018 Sometimes weird s@#$ happens when converting from blender to nif. I have about five or six different ways of going about it depending on the type of asset and the issues I have with. Typically it's Blender> export as NIF.> Nifskope 1.2.0> Save as whatever.nif> Nif Convert> Edit with Nifskope 2.0.0> game ready. Sometime I use Outfit Studio to rescale Static meshes as it can scale multiple shapes at once. OS has lots of off label uses. Sounds like a lot put once you have it all set up it moves pretty quick. Like I said, I'm pretty handy at importing assets into SSE. If you want me to have a go I can probably turn it around for you in an hour or two. Anyhow best of luck. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted April 29, 2018 Share Posted April 29, 2018 Hm? Where do I assign that inside OS? Bodyslide window under settings. Link to comment Share on other sites More sharing options...
Deleted16138374User Posted April 29, 2018 Author Share Posted April 29, 2018 Well I tried using the nif export plugin for blender but only thing I got from it was errors sadly. I'll try and see if I can still solve it, although I don't have my hopes up. :P Link to comment Share on other sites More sharing options...
TheWilloughbian Posted April 29, 2018 Share Posted April 29, 2018 (edited) How many verts is your mesh? Rather what are the most vertices per shape. About the max a nif can handle pre shape is 20k to 25k. you can have as many shapes as you want with that many verts, just about. But any shape with too many vertices will cause issues. You'll need to cut them up in Blender. Is blender telling you to decimate the mesh? Edited April 29, 2018 by TheWilloughbian Link to comment Share on other sites More sharing options...
Deleted16138374User Posted April 29, 2018 Author Share Posted April 29, 2018 The mesh in total has 6.203 verts and each shape has between 128 to 900 verts. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted April 29, 2018 Share Posted April 29, 2018 Well that's not it then. Are you adding bones to it in Blender? Link to comment Share on other sites More sharing options...
Deleted16138374User Posted April 29, 2018 Author Share Posted April 29, 2018 I sent you a pm. Link to comment Share on other sites More sharing options...
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