Yourking777 Posted April 29, 2018 Share Posted April 29, 2018 I need help renaming a mod for personal reasons, and I tried everything but once I rename it I cannot get it to load voices, and I tried checking in the creation kit but the creation kit wont load the scripts, though when in game I trudged through some empty dialogue and got my companion to follow me, so I am fairly certain the scripts were loading in game just not the ck, but I am not 100% sure of that. The mod i am trying to rename is the noraspouse companion mod. Link to comment Share on other sites More sharing options...
Yourking777 Posted April 29, 2018 Author Share Posted April 29, 2018 (edited) bump Edited April 29, 2018 by Yourking777 Link to comment Share on other sites More sharing options...
bill8872 Posted May 2, 2018 Share Posted May 2, 2018 (edited) The BA2 files must have the same name as the .esp, or they will not work.Rename the BA2 like this, newmodname - Main.BA2 and yes the space between the - must be there. Edited May 2, 2018 by bill8872 Link to comment Share on other sites More sharing options...
chucksteel Posted May 2, 2018 Share Posted May 2, 2018 Yes, so you want something like, “Renamed mod” - main.ba2“Renamed mod” - textures.ba2 The space before and after the hyphen in the name is also important. Link to comment Share on other sites More sharing options...
SKKmods Posted May 2, 2018 Share Posted May 2, 2018 But, if the mod uses or is referenced by the script functions Game.IsPluginInstalled() or Game.GetFormFromFile() there will be failures as those functions have the file name hard coded in them. Link to comment Share on other sites More sharing options...
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