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Changing the Guards (like in Civil War)


killerrj8

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Anyone has an idea how that works ? i tried to create a npc (imperial ) and checked "initially disabled" then created an alias for him and checked the box "allow disabled" for the next quest stage i have the script:
Alias_FIGuardsImperial.GetReference().Enable() 

but the guard is from the beginning when the cell loads already enabled even though i did everything to disable him :/. I know that they can be enabled / disabled cause that happens too in the Civil War quests. Anyone knows how ?

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