muertos69 Posted April 29, 2018 Share Posted April 29, 2018 Can anyone who has worked on the modding for Battletech, verify if I'm understanding properly the layout of adjusting these aspects of the skill system? When you open any of the melee or weapon traits that are supposed to modify the to hit chance, they have NO effects listed. That looks to me like there is no bonus actually applied for spending points in the traits beyond the specific named abilities each line has. Link to comment Share on other sites More sharing options...
Watcher0187 Posted May 1, 2018 Share Posted May 1, 2018 I don't understand your question. They do exactly what they describe as far as I see. Link to comment Share on other sites More sharing options...
muertos69 Posted May 1, 2018 Author Share Posted May 1, 2018 @Watcher0187 If you actually look into the files you'll see they have no Effect, as compared to any other trait. So as far as I can tell those to trait sets do not actually do anything. Link to comment Share on other sites More sharing options...
Watcher0187 Posted May 1, 2018 Share Posted May 1, 2018 I see what you mean. The odd thing is I could swear in game it was going up effectively as I played. I'm going to see if I can't find the correct effect and add it in manually. Link to comment Share on other sites More sharing options...
Watcher0187 Posted May 1, 2018 Share Posted May 1, 2018 looking into it further I think it's checked in the engine itself. Everything outside of the base hit change exists in the jsons Link to comment Share on other sites More sharing options...
muertos69 Posted May 2, 2018 Author Share Posted May 2, 2018 So then where would one go to increase the amount of increase in hit chance those traits are supposed to modify? Link to comment Share on other sites More sharing options...
Watcher0187 Posted May 2, 2018 Share Posted May 2, 2018 I haven't seen anything outside of the jsons bnut I'm assuming you can add the effect in traits. Look at the actuators for the correct effect setting there is one for melee hit I believe. Link to comment Share on other sites More sharing options...
Watcher0187 Posted May 2, 2018 Share Posted May 2, 2018 haven't tested this yet but I think this is what you are asking for: { "Description" : { "Id" : "TraitDefMeleeHit1", "Name" : "", "Details" : "", "Icon" : "" }, "Type" : "MeleeHit", "ShortDesc" : "+ 2.5% Base Melee Hit", "DisplayParams" : "ShowInPilotToolTip", "ActivationTime" : "Passive", "EffectData" : [ { "durationData" : { "duration" : -1 }, "targetingData" : { "effectTriggerType" : "OnActivation", "effectTargetType" : "Creator" }, "effectType" : "StatisticEffect", "Description" : { "Id" : "MeleeToHitModifier", "Name" : "melee to hit increase", "Details" : "increase melee hit chance", }, "statisticData" : { "targetCollection" : "Weapon", "statName" : "MeleeToHitModifier", "operation" : "Float_Add", "modValue" : "45.0", "modType" : "System.Single" } } ]} Link to comment Share on other sites More sharing options...
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