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BattleTech

TRAITDEFMELEE & TRAITDEFWEAPON


muertos69

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Can anyone who has worked on the modding for Battletech, verify if I'm understanding properly the layout of adjusting these aspects of the skill system? When you open any of the melee or weapon traits that are supposed to modify the to hit chance, they have NO effects listed. That looks to me like there is no bonus actually applied for spending points in the traits beyond the specific named abilities each line has.

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haven't tested this yet but I think this is what you are asking for:

 

{
"Description" : {
"Id" : "TraitDefMeleeHit1",
"Name" : "",
"Details" : "",
"Icon" : ""
},
"Type" : "MeleeHit",
"ShortDesc" : "+ 2.5% Base Melee Hit",
"DisplayParams" : "ShowInPilotToolTip",
"ActivationTime" : "Passive",
"EffectData" : [
{
"durationData" :
{
"duration" : -1
},
"targetingData" :
{
"effectTriggerType" : "OnActivation",
"effectTargetType" : "Creator"
},
"effectType" : "StatisticEffect",
"Description" :
{
"Id" : "MeleeToHitModifier",
"Name" : "melee to hit increase",
"Details" : "increase melee hit chance",
},
"statisticData" :
{
"targetCollection" : "Weapon",
"statName" : "MeleeToHitModifier",
"operation" : "Float_Add",
"modValue" : "45.0",
"modType" : "System.Single"
}
}
]
}

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