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NPC dialogue issues.


Kurron

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Hey. So basically I'm working on a few small projects and whenever I make an NPC and set up the dialogue for them and try to test it in-game, nothing happens. I just get the generic response for NPCs with no actual dialogue. Just a, "Hello," or something like that and they walk away. Before attempting any proper mod, I made a test NPC and set up some basic dialogue and a short script. No problems whatsoever. Right after, I made a new .esp and started to do almost exactly the same thing - no significant changes at all, but when I tested it, just the basic response from the NPC. I'm pretty sure I know what I'm doing, I've gone over the unique actor conditions etc. but I can't find anything out of place. I've been starting from scratch and changing things around repeatedly for the last day or so and I can't make it work and I can't make sense of this at all. There's nothing in my active mods that should affect the NPC or any dialogue in any way. I also have the same problem when making a simple merchant. Any advice would be greatly appreciated.
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I have recently encountered a couple of issues that cause this problem:

 

(1) Moving dialog infos around in quests or between quests. Oblivion also had this problem. If you are restructuring your quests, you can sometimes, but not always break things by moving them. Everything will be set up textbook perfect but it will not work after the move. It worked fine before the move. If you rebuild a new quest or topic or whatever to duplicate the broken one, and cut and paste all the old pieces into the new one, it will work, but you cannot copy and paste the whole big thing.

 

(2) Lag. Dialog will not always be available if your computer is lagging a bit at the moment. If you exit Skyrim, shut down some programs, and restart, your dialog might suddenly work, even though you didn't touch anything in the CK.

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maybe you also didn't make an alias right. Had this porblem , too and was like "what the hell is now happening ? The whole dialogue is gone ? O.O" and then I realized i messed something up in the quest alias, corrected it and the dialogue worked again :). You should be careful. Sometimes the problem is there where you had never expected it to be
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Thanks for the help guys.

 

(1) Moving dialog infos around in quests or between quests. Oblivion also had this problem. If you are restructuring your quests, you can sometimes, but not always break things by moving them. Everything will be set up textbook perfect but it will not work after the move. It worked fine before the move. If you rebuild a new quest or topic or whatever to duplicate the broken one, and cut and paste all the old pieces into the new one, it will work, but you cannot copy and paste the whole big thing.

 

(2) Lag. Dialog will not always be available if your computer is lagging a bit at the moment. If you exit Skyrim, shut down some programs, and restart, your dialog might suddenly work, even though you didn't touch anything in the CK.

 

1. I still have this problem when making a simple "Hello" topic and "Hello" response in a completely new dialogue without moving anything around and when testing a basic vendor NPC.

 

2. I rarely have anything performance heavy running in the background while playing Skyrim and I play with a high-end machine. I'm going to look into increasing allocated memory for Skyrim in case that's related. Also, I don't have any problem with vanilla NPCs.

 

maybe you also didn't make an alias right. Had this porblem , too and was like "what the hell is now happening ? The whole dialogue is gone ? O.O" and then I realized i messed something up in the quest alias, corrected it and the dialogue worked again . You should be careful. Sometimes the problem is there where you had never expected it to be

 

Looking into that now. Will edit with result.

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