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Mesh not texturing properly after import from Blender


KaptTorbjorn

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I'm getting this issue with a body mesh I'm working on for a set of armor, I've followed the relevant tutorial for importing/exporting body meshes and editing them in Blender, but I can't find any sort of documentation helping to solve this issue:

 

http://i.imgur.com/KLIJb.jpg

 

 

 

 

It's something to do with the NiTriShapeData node, but I can't figure out what.

 

Right clicking the mesh in the render window and going Mesh -> Face Normals helps somewhat, in that it gives texture definition to the model (albiet darker than normal), however for some reason it ignores the tattoos applied on the body texture selected.

 

Anyone have any ideas what's causing this problem and how to fix it?

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Nop, u need the BSlightingshadowproperty block, check again the tutorial cause im sure u miss that, if for any reason ur still having problems, just open a working armor nif, and copy the bslight block to ur nif, change the textures and thats all.
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Nop, u need the BSlightingshadowproperty block, check again the tutorial cause im sure u miss that, if for any reason ur still having problems, just open a working armor nif, and copy the bslight block to ur nif, change the textures and thats all.

Nah, it was because I hadn't applied a UV map in Blender beforehand, everything is all good now, exeter helped me out :)

 

For anyone that happens to stumble upon this from a search and has the same issue, follow the steps from here:

http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1

 

Particularily the 'adding a UV map' section (3.2.4)

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