Jambo11 Posted May 6, 2018 Share Posted May 6, 2018 (edited) I want to create a mod that requires the player to get out if their power armor to put in new fusion cores, but with the benefit of fusion cores lasting 10 times longer. Getting the fusion cores to last 10 timea longer seems pretty straightforward, but I don't know how to go about preventing fusion cores from magically moving from the player's inventory to the back of the power armor. Or maybe I need to figure out how to fool the game into thinking that the player has no more fusion cores in their inventory. I get the feeling that I won't be getting any help with this. Edited May 6, 2018 by Jambo11 Link to comment Share on other sites More sharing options...
payl0ad Posted May 6, 2018 Share Posted May 6, 2018 I'm not 100% sure but that little functionality might be hard-coded into the engine. Meaning, you can't change it without making a F4SE plugin. And even then it might be too hard to pull off. Link to comment Share on other sites More sharing options...
montky Posted May 7, 2018 Share Posted May 7, 2018 as I sent via NMM inbox;you could resolve it a few ways. - a 'hidden nested container', inspired by the ChinaLake and JunkJet...you point to that container as the getThat, rather than the ChestPiece associated node... (as, the Vanilla Unmodified FO4 power armor is essentially a type of container which allows 1).So, the player would need to not put any Power-Cores in their inventory, (a kludge)though, it would instead be a series of pointers and hidden containers for that onEvent structure. I wish it was then just a scalar on the hidden container for the 'rate of consumption per time-interval'that you could just append to the buildable Power Armor Chest Piece,that way, it's just an optional mod that's more interoperable,rather than 'hard overriding' the game engine itself... so, it'd require pointers to that.I believe a few mods make that work,though at a certain point, even that becomes redundant --- "infini power cores"/"hand-crank power-core recharge" etc exist. Link to comment Share on other sites More sharing options...
Jambo11 Posted May 8, 2018 Author Share Posted May 8, 2018 (edited) I appreciate the help, montky, but that's all Greek to me. Edited May 8, 2018 by Jambo11 Link to comment Share on other sites More sharing options...
audiodef Posted May 12, 2018 Share Posted May 12, 2018 What about a mod that adds a pack worn on PA that holds spare cores and mechanically swaps out depleted ones with new ones? This sounds like it should be pretty simple. It won't actually do anything, obviously, just be a PA add-on with a description of what it's supposed to do, for added immersion. Link to comment Share on other sites More sharing options...
Jambo11 Posted May 12, 2018 Author Share Posted May 12, 2018 That would certainly be better than what we currently have, but I guess I just like the idea of manually changing out fusion cores the way soldiers had to have done at the Battle of Anchorage. Link to comment Share on other sites More sharing options...
audiodef Posted May 13, 2018 Share Posted May 13, 2018 Yeah, that would definitely add to the realism of the game. (Except of course for the fact that you're carrying a minigun that is somehow not even visible when not equipped... :-P ) Link to comment Share on other sites More sharing options...
Jambo11 Posted May 15, 2018 Author Share Posted May 15, 2018 (edited) 1. Bailing out Preston, Sturges, c**t Marcy, crybaby Jun, and white female Tyron Biggums was the only time I used a minigun, but I do agree that it would be nice to see all of the guns that one has in their inventory. 2. One problem at a time. Edited May 15, 2018 by Jambo11 Link to comment Share on other sites More sharing options...
Deleted40542685User Posted May 15, 2018 Share Posted May 15, 2018 I think you have two items you're dealing with, making the game stop auto loading cores in your inventory into the PA (possibly a script edit) . Or isolating the cores so that the game can't access them (somewhere other than your person). Either would work I would think, but I'm new to all this. Link to comment Share on other sites More sharing options...
Jambo11 Posted May 15, 2018 Author Share Posted May 15, 2018 I was thinking that the cores autoloading would be scripted, but I can't find any scripts associated with either fusion cores or power armor. I think what was said earlier might be right: it's hardcoded into the game. Link to comment Share on other sites More sharing options...
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