WilsonB1 Posted July 4, 2013 Author Share Posted July 4, 2013 Cheers, just working out some bugs before public beta v0.1! Link to comment Share on other sites More sharing options...
Deleted1308005User Posted July 4, 2013 Share Posted July 4, 2013 Cant' wait! Sadly, I'm off for military next week, so I can't probably test your mod before it ;___; Link to comment Share on other sites More sharing options...
WilsonB1 Posted July 4, 2013 Author Share Posted July 4, 2013 Cant' wait! Â Sadly, I'm off for military next week, so I can't probably test your mod before it ;___;Â Good luck on your new career! Link to comment Share on other sites More sharing options...
Celegon Posted July 4, 2013 Share Posted July 4, 2013 I'm really tracking this... outstanding work it appears (and great screenshots) :) Link to comment Share on other sites More sharing options...
thenobody0 Posted July 4, 2013 Share Posted July 4, 2013 (edited) This is awesome but doesn't one of the DLC's already add wild boars? I've killed a few in game. Or maybe it's SkyTEST. edit: yeah it's the SkyTEST Dragonborn plug-in. Edited July 5, 2013 by thenobody0 Link to comment Share on other sites More sharing options...
Celegon Posted July 4, 2013 Share Posted July 4, 2013 Possibly, though I'm not sure that these are really wild boars per se. Besides, as odd as it may sounds, not everyone has all the DLC ;)Incidentlely it's not just the great models that interest me here, but the IA faction and behavior, rhythms etc, that are also being developed. For a hunter character concept this looks like a great addition to the game. Link to comment Share on other sites More sharing options...
WilsonB1 Posted July 5, 2013 Author Share Posted July 5, 2013 (edited) Hey guys, first and foremost thanks for taking an interest in the project!  This is awesome but doesn't one of the DLC's already add wild boars? I've killed a few in game. Or maybe it's SkyTEST. The DLC (Dragonborn) adds Razorbacks. To me they resemble more of a winterized warthog so I thought the boar/swine/piglet would make a nice addition!  Possibly, though I'm not sure that these are really wild boars per se. Besides, as odd as it may sounds, not everyone has all the DLC :wink:Incidentlely it's not just the great models that interest me here, but the IA faction and behavior, rhythms etc, that are also being developed. For a hunter character concept this looks like a great addition to the game. These are boars (Breaking out grammar nazi stick and hat) :biggrin: . Now please I don't wanna come off as a know-it-all or anything, and I JUST learned this myself a couple weeks ago but a boar is an unneutered (wild) male pig, a hog is a farm animal (domesticated). So I guess the name for the mod is still relevant (phew). In regards to mod requirements, I used NOTHING from the DLC for the boar. This was a specific intention so the non-DLC people could still try it out! I always feel dissapointed for non-DLC players when a really wicked DLC req'd mod comes out (myself included sometimes)! I used the cow boneset as its proportions more closely resembled the overall shape of the adult male. The sounds are all royalty free sound files I edited and setup in CK for the adult swine to use for audio and I must say, when ur stabbing a boar at close range with a dagger, the sound(s) the boar makes is reminiscent of the scene in Predator where Mac is gutting the pig that wanders into the camp at night :ermm: On a bit of a distressing note, I noticed a really wierd bug yesterday while ingame hunting boar in the Whiterun hold on the plains. In the far distance (pretty much any distance past 120 meters) the walk animations are not displayed on model. If I squint my eyes and look at a hog grazing in the distance, I can clearly see the head going down to eat, so the idles are fine at distance, just the walk/run anims.... If any of the more experienced modders out there happen to grace the thread with their presence and they know what the issue is let me know or PM me!  Thanks! Edited July 5, 2013 by Wilson_B Link to comment Share on other sites More sharing options...
vfxninjaeditor Posted July 5, 2013 Share Posted July 5, 2013 Â "On a bit of a distressing note, I noticed a really wierd bug yesterday while ingame hunting boar in the Whiterun hold on the plains. In the far distance (pretty much any distance past 120 meters) the walk animations are not displayed on model. If I squint my eyes and look at a hog grazing in the distance, I can clearly see the head going down to eat, so the idles are fine at distance, just the walk/run anims.... If any of the more experienced modders out there happen to grace the thread with their presence and they know what the issue is let me know or PM me!" Dude, you are not you only one to suffer from this issue, 'SkyTest - Realistic Animals and Predators' adds some new pigs and piglets to the farms in game. I also noticed that they, from a distance, have no walking or running animations. It was quite jarring. I hadn't noticed it before. I think those pigs also use the cow boneset. You might want to check and see if the cows also have this issue. Link to comment Share on other sites More sharing options...
Kaptinunderpants Posted July 5, 2013 Share Posted July 5, 2013 Looks good will it be possible to have multiple textures for the Hogs ala Automatic Variants? never liked seeing the same creature come at me again and again. Herds sounds good, 1 Hog easy meat, 6 hogs CRIPESWHICHWAYDOILOOK. Link to comment Share on other sites More sharing options...
AlienSensei Posted July 5, 2013 Share Posted July 5, 2013 This is great! I mod requested this a while back and is extremely happy to see somebody is working on such a mod. Cheers! Link to comment Share on other sites More sharing options...
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