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About Gebreth
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Heya! Did you try this tutorial? http://skyrim.nexusmods.com/mods/7069
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There's a project (linked to Beyond Skyrim I guess) by a german modding team to create High Rock, and another one for Hammerfell. The whole is set during the fourth era tho.
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Very nice models, are they animated yet? Both animals are superb. And fit perfectly Skyrim. Do you plan to make an orca? I love orcas :)
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Recommended mods for someone new to the game?
Gebreth replied to joeyboy123's topic in Skyrim's Skyrim LE
I recommend using Nexus Mod manager and/or Wrye Bash to deal with conflicts, but the mods I listed do not conflict with each others, except maybe some files in common (nothing of a big deal really), as they are mostly textures/mesh mods. It's another business with mods adding/modifying data within the game (those with an esp), as things can become a little "apocalyptic". And something to know: there are many many files out there, and not the nexus nor the workshop get the perfect system and some good mods can be underrated thus difficult to find :tongue: -
Recommended mods for someone new to the game?
Gebreth replied to joeyboy123's topic in Skyrim's Skyrim LE
Quite a setup you got there :thumbsup: With your machine you should handle the heaviest graphical mods, such as http://skyrim.nexusmods.com/downloads/file.php?id=607 with some heavy .ini editing. My advice is to play first tho, if you see features you don't like then install other mods. I consider must have: http://skyrim.nexusmods.com/downloads/file.php?id=8655 (enhanced clutter), http://skyrim.nexusmods.com/downloads/file.php?id=14227 (enhanced ruins) http://skyrim.nexusmods.com/downloads/file.php?id=2356 (enhanced characters) http://skyrim.nexusmods.com/downloads/file.php?id=7654 (improve snow, rains and lights) http://skyrim.nexusmods.com/downloads/file.php?id=141 (improve flora) http://skyrim.nexusmods.com/downloads/file.php?id=3863 (improved ui) And those I can't live without (but depends of your preferences as usual) http://skyrim.nexusmods.com/downloads/file.php?id=3621 (retextured animals) http://skyrim.nexusmods.com/downloads/file.php?id=8429 (new npcs with some crazy dialogs) http://skyrim.nexusmods.com/downloads/file.php?id=3829 (new and deadlier dragons) [and much much more] Give the vanilla game a try for 5-6 hours and change what you don't like! :smile: -
Yeah in "lore-friendly" there's lore. So you should respect the lore. But, there's also "friendly", not "jyhadist" :tongue: I guess it's a matter of balance. Lore is important, but it should never prevent you from telling a good story or interesting gameplay. In fantasy universes, there are always consuming timelines running through thousand of years and you can always find an excuse like "historians didn't get it right", "the true story get lost or deformed beyond recognition after five centuries", etc. I've done that many times as a GM.
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Return to Morrowind is open and recruiting
Gebreth replied to Transbot9's topic in Skyrim's Skyrim LE
Hi, I think Phitt is working on a full velothi & daedric tileset, which may give a great boost to your project. And Iwoulmd like to contact the OP of this thread on official forums: http://forums.bethsoft.com/topic/1287140-skyrim-redoran-settlement/page__hl__redoran as he's making a silt strider from scratch ;) -
Collision for custom meshes seems to be an issue for now (the 3rd party tools aren't ready), however on this topic http://forums.nexusmods.com/index.php?/topic/656052-collision-in-shyrim-finaly-work the OP states otherwise (he didn't seem to get attention :P)
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I had an idea about the legendary rokh (=giant bird of persian/mesopotamian mythology), using the dragon skeleton and modelling a giant bird instead :P
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Real Explanation on How to Get Rid of Too Shiny Textures
Gebreth replied to soulslayerzx's topic in Skyrim's Skyrim LE
Sorry bro, can't be of much help as I've never done modelling or texturing stuff I only know a bit pf theory. But I guess it has something to do with a parameter in either your nif (nifskope) or your esp (CK) file. Because this mod: http://skyrim.nexusmods.com/downloads/file.php?id=15927, doesn't alter any textures BUT the nordplate helmet is shinier than vanilla's. And I can't seem to find a parameter like this in the CK (searching right now), so it has to be the nif. And this tuto seems complete, jump to part 2 for all the nifskope stuff: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_2 Hope this can help -
Wow I thought you were talking about a new color, not a new model!!
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Definitively a good idea, it should add some variety (and Skyrim lacks of bacon hehe)
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It looks nice! Do you plan to add fur like those on goats and cows already in-game?