Khujo Posted May 1, 2012 Share Posted May 1, 2012 Hi I downloaded an armor mod, but the armor doesnt shine and it looks bad without shining.So i made a normal map of one peace, for example boots_n.dds.But i guess i have to add it to the mesh of the armor. So how do it add the boots_n.dds to the game? Can anybody help me? Please Link to comment Share on other sites More sharing options...
pannonian Posted May 2, 2012 Share Posted May 2, 2012 Hi I downloaded an armor mod, but the armor doesnt shine and it looks bad without shining.So i made a normal map of one peace, for example boots_n.dds.But i guess i have to add it to the mesh of the armor. So how do it add the boots_n.dds to the game? Can anybody help me? Please Bad alpha channel. You need at least Photoshop to make a new alpha channel for the normal map file. The alpha channel contains only a greyscale image, in which the brighter the texture is, the more shine it shows. Link to comment Share on other sites More sharing options...
ghosu Posted May 2, 2012 Share Posted May 2, 2012 (edited) http://666kb.com/i/c3g5qe295jwgmijos.jpg The small image shows the alpha channel of an armor piece from this package...you don't have to create a new normal map. Take the .dds file, make a greyscale version of it and copy it into the normal map's alpha channel. As well this nif uses no _m.dds and cube map (simulates reflection), cube map can be added by adding it to the texture paths (use FO3ArchiveUtility to browse the texture archives to find the correct paths...there are several cubemaps located in textures\cubemaps) The _m.dds (some people call it environment map mask or metal shine map) is in fact just a greyscaled version of the texture as well...so just take the version you used for the normal map's alpha channel, save it as xxx_m.dds and add it to the texture paths as well. greetings Edited May 2, 2012 by ghosu Link to comment Share on other sites More sharing options...
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