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Fallout 3 modding troubles


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I recently re purchased Fallout 3 on steam due to having my other copy lost in a move. After several hours of trying to get the actual game to play (and succeeding) i was ready to start modding. Please keep in mind i have experience with modding, load orders, etc. ( morrowind, oblivion, skyrim, NV/F3)

 

Below is my load order as made by the BOSS program:

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] StreetLights.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Lings.esm

[X] Unofficial Fallout 3 Patch.esm

[X] LingsDLC.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] Project Beauty.esm

[X] EVE.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] DCInteriors_ComboEdition.esm

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp

[X] Unofficial Fallout 3 Patch - The Pitt.esp

[X] Unofficial Fallout 3 Patch - Broken Steel.esp

[X] Unofficial Fallout 3 Patch - Point Lookout.esp

[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] UPP - Pack 1.esp

[X] UPP - Pack 2.esp

[X] UPP - Quest Perks.esp

[X] RTS NW - Volume 1st.esp

[X] RTS NW - Volume 2nd.esp

[X] RTS NW - Volume 3rd.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - Optional VATS Realtime.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[X] EVE.esp

[X] EVE - FWE Master Release.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE with WeaponModKits.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

[X] RTS NW - Volume 4 Stone.esp

[X] Fellout-pipboylight.esp

[X] Fellout-Full.esp

[X] Fellout-Anchorage.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[ ] Sinblood Steamjunk Outfit Type 6 FO3 Edition.esp

 

I use both FOMM, and the previously stated BOSS to keep things nice and neat, and despite that when i go to start the game it will play a single note from the opening and immediately crash. I have followed any and all directions for the mods very carefully as to not make a mess of things. If any other information is needed i will gladly give it if it will help fix this issue. Thank you ahead of time for your help.

 

PS: im also having trouble with FOSE, when launched it says " Cannot inject DLL" again any help is appreciated.

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The immediate CTD is because you're missing the RTS NW master file.

 

You can also delete all these redundant plugins:

 

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] Mart's Mutant Mod - Project Beauty.esp

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