sataninside Posted July 11, 2008 Share Posted July 11, 2008 Hi everyone, I have a small problem.I added custom armor that I found on TESNEXUS and I can not add them with the every ID pieces. I downloaded TES4View/Edit to find the ID (I found) and when I type the command player.additem <ID> <count> (I put well in place the ID and count) there is a problem. :wallbash: Script 'SysWindowCompileAndRun', line 1: Item '04004C4A' not found for parameter ObjectID. Compiled script not saved! :thanks: Link to comment Share on other sites More sharing options...
LFact Posted July 11, 2008 Share Posted July 11, 2008 The first 2 digits of FormID should be 'Loading order of the mod'. Means, if certain mod that adds certain armor is loaded 16th, the ID you can use in game will be '10xxxxxx'. Link to comment Share on other sites More sharing options...
sataninside Posted July 11, 2008 Author Share Posted July 11, 2008 Thank you for your reply But how can we find the formID loading?I tried with 10xxxxxx and it does not ... Link to comment Share on other sites More sharing options...
LFact Posted July 11, 2008 Share Posted July 11, 2008 Thank you for your reply But how can we find the formID loading?I tried with 10xxxxxx and it does not ... Use OBMM or Wrye Bash. You can see mod loading order. Link to comment Share on other sites More sharing options...
sataninside Posted July 11, 2008 Author Share Posted July 11, 2008 I just found something strange http://nsa02.casimages.com/img/2008/07/11/...26354012490.jpg I was in the store to buy the armor base (that I can not create), I put ashore a piece of armor and clicked on a console.I think the ID ff000a67 in the game and 0B000ED3 in TES4Edit but the two IDs are unusable... :wallbash: Link to comment Share on other sites More sharing options...
sataninside Posted July 11, 2008 Author Share Posted July 11, 2008 I have a problem with Wrye BashI installed correctly Python and wxPython but I've got this error... instructed 0x1e066505 uses the memory address 0x00000028. The memory can not be in 'read' You have an idea ? Thx Link to comment Share on other sites More sharing options...
sataninside Posted July 11, 2008 Author Share Posted July 11, 2008 After several hours of research I finally succeeded !Thank you for your guidance LFact ! I understood the system ... we must simply look at the order of mods and replace the first two digits of FormID by double digits the position of mod. I give an example for those who might be in the same situation as me:When your mod is installed on OBMM, look at the position of mod in the left menu.For my part, my mod was in 7th position. So the first two digits are 06.Why 06? because the first file is Oblivion.esm and uses 00.You take your FormID MOD and replace the first two digits by the other two. It's easy ^^ Link to comment Share on other sites More sharing options...
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