palaceman Posted May 1, 2012 Share Posted May 1, 2012 I guess I got greedy. I downloaded FWE finally and was having a blast. Then, I downloaded DC Interiors and the Fook2 and WMK compatability mod. Now, as long as I have Point Lookout and/or Broken Steel (and related mods) checked off in my load order, my FOMM won't start things up. Since my character completed the main quest, loading up the game without Broken Steel flashes to ending. I realize I could probably install a cotinueaftermainquest mod, but I'd like to have Point Lookout and Broken Steel as options to play. I've messed around with load order just to get things working great. Then, DC Interiors and WMK/Fook kind of messed things up, or I messed up the manual installation. What's worse is even if I don't load those DC Interiors or Wmk/Fook where the trouble started, it still won't work. May be I broke my game? Here is my load order. No checks to the right means it's in my load order but not being used: [X] Fallout3.esm[X] BrokenSteel.esm[X] CRAFT.esm[X] CALIBR.esm[X] FOOK2 - Main.Esm[X] Marrt's Mutant Mod.esm[X] FO3 Wander's Editions - Main F....[X] DCInteriors_ComboEdition.esm[X] CubeExperimental.esm[X] NightmareRealm.esp[X] A Little Mutant problem.esp[X] RaiderMercenaryExpanded [M&W] - for Mart's mutant mod and Wmk compat.[X] WeaponMod Kits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits.esp[X] FO3 Wanders Edition -DLC Broken Steel[X] FO3 Wanders Edition DLC Point Lookout[X] FO3 Wanders Edition - MainFile.esp[X] Marts Mutant Mod - DLC Broken Steel[X] Marts Mutant Mod - Natural Selection[X] Marts Mutant Mod - Tougher Traders[X] Marts Mutant Mod - Zones Respawn[X] Mart Mutant Mod - Master Menu Mod[X] Mart Mutant Mod - FWE Master Release 6.03[X] Mart Mutant Mod[X] Fellout - Point Lookout.esp[X] Fellout - Broken Steel.esp[X] Fellout - Full.esp[X] Fook2 - Main [Hotfix].esp[ ] Vault 101 revisited.esm[ ] FO3 Wandered Edition - Alternate Start.esm (I don't 'roll' new characters. I just keep playing my main dude.)[ ]FOOK2 - [DIK] DLC Improvement[ ] EVE.esm[ ] WeaponModKits - Fook.esp[ ] RaiderMercenaryExpaanded.esp[ ] Fook2 - DIK (hotfix).esp[ ] Marts Mutant Mod -FWE Master Release 6.03 Marts Mutant Mod[ ] WeaponModKits - Operation Anchorage[ ] Raider Mercaenary Expanded (WMK).esp[ ] RaiderMercenaryExpanded(MMM).esp[ ] FO3 Wanders Edition - Dlc anchorage[ ] FO3 Wanderers Edition DLC Pit[ ] FO3 Wanders Edition - Optional [ ] FO3 Optional rest..... (Sorry, I can't see what the rest of this says but I'm not using it.)[ ] FO3 DLC Mothership [ ] FO3 Followers Enhanced[ ] EVE.esp (don't need eve as it's incldued in fook2)[ ] MercenaryAmor[ ] Marts Mutant Mod Anchorage.esp[ ] Marts Muutant Mod - FWE master with project beauty (which I don't use)[ ] Fellout - Anchorage (I plan to get another copy of anchorage. I lost mine in a move or two.) Thank you for your help. I didn't use Fomod to install the DC Interiors and WMKFook patch. Perhaps that caused a problem not visible here? Too bad. Any suggestions please? Also, if you have suggestions, do you mind checking back? As I have played with the load order extensively both before and after my latest conundrum in order to get eveyrthing working pre-conundrum. I finally did get everything going good, and now it's messed up. Thank you. Thank you. Thank you. Link to comment Share on other sites More sharing options...
M48A5 Posted May 1, 2012 Share Posted May 1, 2012 It has been posted many times that FOOK2 and FWE do not work together. They both change too much of the same things. Choose on or the other, Also, disable all the Point Lookout mods. You do not have the .esm. Link to comment Share on other sites More sharing options...
palaceman Posted May 2, 2012 Author Share Posted May 2, 2012 Shoot. I reinstalled FO3 in an attempt to fix all this and forgot to reinstall my BS and OL DLC's so that's why the mis-post but the OP and BS weren't working when they were installed. I had FWE and Fook2 working together until I had to go for DC Interiors and Fook/WMK competatilibity mod. Anyone know? Is there a chance to it's not my mod order? Has anyone else had any problems with installing the WMK and Fook2 patch? Also, I don't know how to merge patches as I'm not a modder but love to use mods. Might that help? Does any one have any additonal advice? I'm playing with load orders but reinstalling FO3 didn't help. Would that rule out that I messed up a manual install of a mod? Thank you. Link to comment Share on other sites More sharing options...
M48A5 Posted May 2, 2012 Share Posted May 2, 2012 Again, FOOK and FWE do not work together. Choose one or the other. Also, read this post. It might help you: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/. Link to comment Share on other sites More sharing options...
palaceman Posted May 2, 2012 Author Share Posted May 2, 2012 Thx, M48A5. I just manually retraced then removed the latest two mods and got it workin' again. Don't know why I was afraid to manually do that before. Followed your link which said to retrace steps and that helped. Sooooooo...? Fook2 or FWE? What's YOUR opinion since I have to choose and if you don't mind me asking?! Link to comment Share on other sites More sharing options...
M48A5 Posted May 2, 2012 Share Posted May 2, 2012 I tried FOOK for about a week and gave up because of all the ctd and freezes. I went back to FWE. You should also get BOSS and FO3Edit and the FO3Edit manual. These will both help you get as stable a game as possible. Link to comment Share on other sites More sharing options...
blove Posted May 2, 2012 Share Posted May 2, 2012 "WeaponModKits - BrokenSteel.esp" and "WeaponModKits - PointLookout.esp" from the WMKFOOK2 compatibility patches have "FOOK2 - [DIK] DLC Improvement Kit.ESM" as a master which requires all five DLCs. They would also have to be loaded after "WeaponModKits.esp". Link to comment Share on other sites More sharing options...
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