StrangerPL Posted May 9, 2018 Share Posted May 9, 2018 (edited) Normally filler npc's should say their lines and f*** off, right? Well, some stupid s*** prevents them from that. I thought I repaired the problem, but nope. I simply don't seem to be able. Maybe you guys could help me. I really wanted to get back to New Vegas, with all the great mods coming out for it, but when every npc says "Hey!" and all I can do is to respond "I have to go now." it's getting a little irritating. GameMode=FalloutNVFalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1AWorldOfPain(Preview).esm=1SaxxonsQuestPack.esm=1SomeguySeries.esm=1IWR.esm=1Sortomatic.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition_AWOP.esm=1WARZONES - Misanthropy Pure.esm=1CFWNV.esm=1Run the Lucky 38.esm=0PlainsRepublic (2).esm=0RustTownV1Master.esm=1MoonQuest.esm=1domecity.esm=1Niner.esm=1NewVegasRailroads.esm=1NVWillow.esp=1The New Bison Steve Hotel.esm=1NVR-Strip.esm=0AWOPDeadMoney.esm=1Buried Fortunes.esm=1NevadaSkies.esm=1Afterschool Special.esm=1Decrucifixion.esm=1Badlands.esm=0Vault11Survivor.esp=0D.E.I.M.O.S..esm=1enclavebunker.esm=1SaltLakeStories.esm=1War Never Changes.esm=1FiveNightsAtVault5.esp=1Crimes Against the Mojave.esp=1NewlineTown_NV.esm=1War Never Changes - Seven.esp=1NewVegasBounties.esp=1AutumnLeaves.esp=1FalloutNV_lang.esp=1Vurt's WFO.esp=1NevadaSkies - Blueberry Nights.esp=1Centered 3rd Person Camera - Unraised.esp=1Fellout-OWB.esp=1NVR-Version_10.esp=0DeadMoney_lang.esp=1OldWorldBlues_lang.esp=1Abandoned Brotherhood of Steel Safe House.esp=1HonestHearts_lang.esp=1LonesomeRoad_lang.esp=1Ge.esp=0striptest.esp=0New Vegas Landscape Overhaul.esp=1The Lucky 38 Empire.esp=0Searchlighttest.esp=1NiptonRebuilt.esp=1NewVegasBountiesIII.esp=0RustTownAdditions3.esp=1outsidebets.esp=1Test.esp=0TheInheritance.esp=1Readius_NV.esp=1Fluttershy Companion Mod.esp=1IWR - Rebuilt.esp=0CourierCacheWSE.esp=1The New Bison Steve Hotel.esp=1Paradise Lost.esp=1Badmothaf*#@a.esp=1BoSUnforgotten.esp=1GunRunnersArsenal_lang.esp=1BibleHuntingQuest.esp=1NVR-NPCs.esp=0fnvmlpNCRmod.esp=1Mobile_Bus.esp=1Night in the Haunted Vault.esp=1MidwestBosFaction.esp=1NVInteriors_Combo_AWOP_Tweaks_DLC.esp=1My Little Pony Firearms Are Magic.esp=1Bridge Side Haven.esp=1TunnelHome.esp=0dD - Enhanced Blood Main NV.esp=1PlainsOfBetrayal.esp=0PittGalStatsFix.esp=1MLPItems.esp=1fnvmlpMojavemod.esp=1MyLittleAnthroPonies.esp=1Snow Globe Quest.esp=1DinkyCollectin.esp=1P0N-3 Radio.esp=1courierpowerarmor.esp=0PerkEveryLevel.esp=1LeatherBackpack - eng.esp=1lexx_rifleholster.esp=0RaestlozPCIdles.esp=1realistic headshots.esp=1MiscItemIconsNV.esp=1FlashlightNVSE.esp=1Kaya47NordicBags.esp=1CFW-DLC.esp=1fnvmlpmod.esp=1Decrucifixion.esp=1PrimmCarnival.esp=1Near Death.esp=1NewVegasRailroads-AWOPPatch.esp=1inquisition.esp=1Decrucifixion - More Victims.esp=1RCSS.esp=1Afterschool Special-Exterior Lights.esp=1PonyShirts.esp=1Equestrian Embroidery Expansion #1.esp=1Holster Gear.esp=0Flutters-Honest Hearts Fix.esp=1BLIND.esp=0NevadaSkies - TTW Edition.esp=0NevadaSkies - Basic Edition.esp=0NevadaSkies - Ultimate DLC Edition.esp=1NevadaSkies - Darker Nights.esp=1Sit Anywhere.esp=1The Mod Configuration Menu.esp=1The Weapon Mod Menu.esp=1WeaponModsExpanded.esp=1WMX-DLCMerged.esp=1WMX-POPMerged.esp=1AWOPDeadMoneyVendorPatch.esp=1AWOP-WMX.esp=1AWOP Revs - Original Goodsprings Fight.esp=1AWOP Revs - Extra Gear.esp=1AWOP Revs - LD Nothing.esp=1GasPumpsOfNV.esp=1Fellout.esp=1CasinoHeists.esp=1Goodsprings Reborn.esp=1OmochaComp.esp=1fnvmlpNVStripmod.esp=1NewVegasBountiesII.esp=1CheckpointGary.esp=1War Never Changes.esp=1CaM - Mane 6 Followers.esp=1It's a lot, I know, but I've had more, and nothing broke basic and all npc dialogue before. Game version? Newest I'd assume.Any DLCs? All, yes.Are you using NMM or any other mod manager? What version? NMM. 0.63.14Are you using SKSE? what version? NVSE in fact, newest I think.Any other helper programs? BOSS? LOOT? Tes5Edit? Wrye Bash? anything else? Nope. Edited May 9, 2018 by StrangerPL Link to comment Share on other sites More sharing options...
dubiousintent Posted May 9, 2018 Share Posted May 9, 2018 That usually indicates a mod conflict, but it's unusual to cover all general conversation. As you aren't using a "Merge Patch" file, I'd suspect the last mod in the list ("CaM - Mane 6 Followers.esp") is overriding all the other NPC dialogs and causing the problem. Please see the 'Towards Game Stability' section and the 'Maximizing use of memory', 'Third Rule: The Rule of One', and 'Essentials for Getting Started' entries in the 'First Timer Advice' section of the wiki "FNV General Mod Use Advice" article. You say "I've had more", but in FNV or some other game? FNV has a much lower "active plugin cap", of roughly 130-140. Your list has 145, but a lot of that are "inactives". So, the following "standard advice": * Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than all of the plugins they are designed to make compatible. ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. "LOOT" does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Master" errors as well. FYI: The "pre-order packs" (Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "DLCs" by most mods and "compatibility patches". So their absence should not deter you from using "All DLC Merged" plugins. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW). * If you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.-Dubious- Link to comment Share on other sites More sharing options...
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