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BETHINI - FPS & GENERAL INFO


TygerxEyes

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BETHINI - Even within my limited scope of knowledge, I found BETHINI to be helpful utility and like the ability to save and reload different states. I did have two questions:

 

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First, I have a question about the FPS capabilities within BETHINI which is does changing the FPS Settings within BETHINI effect game play only or does it also extend to FPS for Interface Screens (like Maps and Menus, etc.,). I ask because I had hoped to use the mod "60 FPS Interface" though it conflicts with SKYUI (5.2 and 5.1) as it seems to change (.swf) and results in the dread SKYUI Error Code 5 (.swf) which screws-up SKYUI in major ways.

When faced with the choice of SKYUI versus 60 FPS Interface, it is an easy choice for me - winner SKYUI. However, I remember BETHINI and wondered is "60 FPS Interface" even needed anymore as BETHINI might just handle it anyway... hence the question.

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Second, I know BETHINI is even more helpful to use and my understanding of it underserves me. I have read a couple reviews which touch on it's abilities and have see a few short instruction sets (cf., TUCOGUIDE 3.1) though I would really like to gain a better grasp of basic (core) and mid-level functional use so I can make some of my own choices or better understand advice of others. So.... are there any some what deeper tutorials?

 

In closing, thank-you in advance, for any advice, answers, or links to tutorials... cheers...

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The 60fps user interface mod is compatible with SkyUI if you load SkyUI (or any other UI mod) after the 60fps user interface mod.

 

DaddyDirection,

 

I do really appreciate your taking a moment to answer my post though - either I did install the mods in the order you suggest or I am not understanding what you are saying. I have attached my original load order (as I am in the early stages of a more significant mod installation) in the attached file in which you can see the install order (see attached... specifically 01.01 and 02.03):

 

It is also significant to note that Special Edition Interface (60fps) produces nothing in the plugin load order so I assume that you are not talking about SKYUI being above SEI60FPS when there is nothing to put it above? In any case, I have linked into a video which demonstrates the continued issue as I uninstalled/removed both mods and did a fresh download of each and followed your directions:

https://youtu.be/NJu67sKSmPU (after the install and run... you can wait or skip to about 3min 55sec in video)

 

And, finally, I would ask the second question I asked again - why would someone use a mod to achieve what a simple BETHINI tweak to games INI can achieve without the conflict issues and adding an addition mod? Does the mod achieve something a BETHINI INI tweak would not?

 

In closing, I am no expert, so... I got it wrong let me know and others should feel free to weigh in.

 

​Cheers...

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Okay, so how you set it up in the left pane of MO is correct. However, I did some digging and the mod author may have been mistaken on how much his .swf file actually interfered with things. As for why it doesn't appear in the right pane - that mod does not include a .esp or .esm file (because it is not a plugin). It basically tosses its own files into the file structure of the game. However, there is another mod you can use that is compatible with SkyUI, as long as you use the correct version anyway. Hopefully it will solve your problems with the SkyUI errors. It says you need to install it manually - but you should be able to set it up to work in MO. The mod author has not tested it with mod organizer (or any mod manager) but I can't think of any reasons why it wouldn't work. I could test it myself, but I am currently keeping my game 100% free of any mods while I'm using the Creation Kit to keep things clean.

 

60FPS Menus - Natural Interface:

https://www.nexusmods.com/skyrimspecialedition/mods/15154

 

As for BethINI - I'm not actually sure if it can be used to do what you're referring to. What BethINI does is modify the games .ini files, which can change values that the game uses to run things (to put it very plainly, it's kind of late at the time I'm writing this). The mods we're looking at though, User Interface mods, use their own files called .swf files. Their own modified .swf files are designed to replace existing .swf files made by Bethesda. BethINI does has fps altering tweaks, but those are about gameplay fps not UI related fps. As far as I'm aware - all UI mods are made with .swf files, which are basically flash elements created with programs like Adobe Animate. Hopefully this makes sense, and is helpful.

 

P.S. Nice video by the way, that's the first time anyone has ever made a video reply to me before.

Edited by DaddyDirection
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DaddyDirection,

 

First, I am glad that I understood your instructions as intended. In addition, I really appreciate your taking the time to explain and offer an alternative mod and for doing so at a later hour. I will keep looking into BethINI as GP did a great instructional view though used Oblivion and FO4 which do not have FPS related settings (so, I politely appealed to him, if he has the time for one for SSE, lol, maybe he does... cannot hurt to ask). In terms of .swf vs .ini, I follow what you are saying which is the reason I initially sought an interface specific mod to interface because BethINI Basics tab describes FPS options in terms of 'in game' rather than more global. In any case, I will give your linked 60FPS Menus as try....

 

I hope you night ends well and thanks again for your helpful response. Night.

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In addition to the in-depth advice by DaddyDirection: There are also other methods of setting an FPS limit for Skyrim SE. If you use ENB, you can activate its frame limiter in the enblocal.ini file.

It should read something like

[LIMITER]
EnableFPSLimit=true
FPSLimit=60.0

 

You can also set an FPS limit via your graphics card driver. AFAIK, the ATI software comes with an option like this by default, for nvidia cards you could download "nvidia INspector" (google the link). Unlike the nvidia standard utilities, It also has a frame limiting option. Both ENB and driver settings work "globally", including menus.

If you don't really want to use an ENB preset, that changes the visuals of your game, you can simply use the "ENBoost" configuartion file from Fallout 4 together with the lates ENB binaries from enbdev.com.

https://www.nexusmods.com/fallout4/mods/332?tab=description

Although created for Fallout 4, ENBoost works for Skyrim SE, too. Just make sure to download binaries for Skyrim SE, not Fallout.

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Algabar,

 

Thank-you, for the additional information, I have a pretty nice AMD Graphics Card (cf., formerly ATI - I think I am right about this... but feel free to update my knowledge) which might be the easiest global solution.

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DaddyDirection,

 

First, I am glad that I understood your instructions as intended. In addition, I really appreciate your taking the time to explain and offer an alternative mod and for doing so at a later hour. I will keep looking into BethINI as GP did a great instructional view though used Oblivion and FO4 which do not have FPS related settings (so, I politely appealed to him, if he has the time for one for SSE, lol, maybe he does... cannot hurt to ask). In terms of .swf vs .ini, I follow what you are saying which is the reason I initially sought an interface specific mod to interface because BethINI Basics tab describes FPS options in terms of 'in game' rather than more global. In any case, I will give your linked 60FPS Menus as try....

 

I hope you night ends well and thanks again for your helpful response. Night.

 

Did everything work out?

 

 

Algabar,

 

Thank-you, for the additional information, I have a pretty nice AMD Graphics Card (cf., formerly ATI - I think I am right about this... but feel free to update my knowledge) which might be the easiest global solution.

 

ATI was bought out by AMD and merged into one company quite some time ago now, so you are correct. Limiting the framerate via your graphics card panel is a good solution to capping the in-game FPS.

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