Viridian598 Posted May 11, 2018 Share Posted May 11, 2018 Alright, so, I've been trying to fix this for 4 days in a row. Maybe even 5. I haven't tried a whole lot outside of starting from scratch a few times and removing a few mods, because frankly, I can't seem to get my Papyrus logs to work and I have no clue how to deal with this. Usually, when I modded Oldrim, the crashes were easily identifiable, found the culprit easy. This time, I've got no clue. I suspect it's RaceMenu because of the intricate process I had to partake in to port it over to SE, combined with the fact the SKSE plugins used to support RaceMenu are in alpha development, but I want to see what you guys think before I start taking action. I've been spending so much time on this that I would just like it fixed. It's so annoying. To reiterate, the problem is I will get to a certain point in my game, somewhere past the introduction where you visit Riverwood and then are sent to Whiterun to talk to the Jarl, and if I happen to die around that point, or exit the game then try to load a save, my game will load for a few moments, act like it's about to let me play, then crash. I've tried loading into a new game and proceeding to load that save as well, doesn't work. When I'm just starting the game, I can load a new save as much as I want and it won't crash, which leads me to believe it's a mod of mine that takes some time to set up before it starts 'working', or in this case, screwing up my game. But that doesn't sound like a RaceMenu problem, does it? So.. Here are my specs: GPU: NVIDIA GeForce GTX 960 CPU: AMD FX-8350 8 Core ProcessorMemory: 8 GBs My drivers are currently fully updated, by use of Nvidia Geforce Experience. As of a few moments ago I deleted my Skyrim.ini and SkyrimPrefs.ini to generate new ones as previously, I had been using BethINI. I was testing to see if it was the problem. It was not. Still crashedI use Mod Organizer 2, version 2.1.3 currently. Through MO2 I've used SSEDIT to clean the base files (Update.esm, Dawnguard.esm x2, etc) and create and use a Merged Patch. I've used Wrye Bash as well, afterwards, to create a Bashed Patch. I also use LOOT to manage my load order, which is how I am about to copy & paste my load order.Here is my mod load order. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Lanterns Of Skyrim - All In One - Main.esm 6 6 Unofficial Skyrim Special Edition Patch.esp 7 7 Campfire.esm 8 8 UnlimitedBookshelves.esp 9 9 Cutting Room Floor.esp 10 a SMIM-SE-Merged-All.esp 11 b SkyUI_SE.esp 12 c FNIS.esp 13 d IcePenguinWorldMap.esp 14 e Hothtrooper44_Armor_Ecksstra.esp 15 f EnhancedLightsandFX.esp 16 10 Immersive Sounds - Compendium.esp 17 11 Book Covers Skyrim.esp 18 12 iNeed.esp 19 13 iNeed - Extended.esp 20 14 JKs Skyrim.esp 21 15 Skyrim Immersive Creatures Special Edition.esp 22 16 OBIS SE.esp 23 17 Ordinator - Perks of Skyrim.esp 24 18 Hothtrooper44_ArmorCompilation.esp 25 19 Point The Way.esp 26 1a FloraRespawnFix.esp 27 1b Immersive Music.esp 28 1c Ars Metallica.esp 29 1d Immersive Weapons.esp 30 1e Unique Uniques.esp 31 1f Wildcat - Combat of Skyrim.esp 32 20 dD - Enhanced Blood Main.esp dD-Medium Script Range.esp 33 21 KS Hairdo's.esp 34 22 AcquisitiveSoulGemMultithreaded.esp 35 23 Simple AUA.esp 36 24 Frostfall.esp 37 25 TrueStormsSE.esp 38 26 Andromeda - Unique Standing Stones of Skyrim.esp 39 27 Footprints.esp 40 28 WetandCold.esp 41 29 Skyrim Flora Overhaul.esp BetterQuestObjectives.esp 42 2a JKs Skyrim_Cutting Room Floor_Patch.esp 43 2b The Paarthurnax Dilemma.esp 44 2c Gildergreen Regrown.esp 45 2d Apocalypse - Magic of Skyrim.esp 46 2e TheEyesOfBeauty.esp 47 2f Apocalypse - Ordinator Compatibility Patch.esp 48 30 RaceMenu.esp 49 31 RaceMenuPlugin.esp 50 32 XPMSE.esp 51 33 Bijin_AIO 2018.esp 52 34 DeadlySpellImpacts.esp 53 35 HarvestOverhaul_Redone.esp 54 36 HarvestOverhaul_Redone_Creatures.esp 55 37 iHUD.esp 56 38 imp_helm_legend.esp 57 39 No NPC Greetings.esp dD-No Spinning Death Animation Merged.esp Paralyze.esp BetterQuestObjectives - BCS Patch.esp BetterQuestObjectives-CRFPatch.esp BetterQuestObjectives-PaarDilemmaPatch.esp 58 3a HOR_OrdinatorPatch.esp ISC Enhanced Blood Patch.esp USSEP-Immersive Weapons Patch.esp Wildcat-Immersive Weapons Patch.esp HOR-Flora Respawn Fix Patch.esp 59 3b MergedPatch.esp 60 3c Imperious - Races of Skyrim.esp 61 3d Immersive Citizens - AI Overhaul.esp 62 3e ELFXEnhancer.esp 63 3f CFTO.esp 64 40 Immersive Citizens - ELFXEnhancer patch.esp 65 41 CFTO-JK-Patch.esp 66 42 Alternate Start - Live Another Life.esp 67 43 Relationship Dialogue Overhaul.esp 68 44 TheChoiceIsYours.esp 69 45 Convenient Horses.esp BetterQuestObjectives-AlternateStartPatch.esp 70 46 RDO - CRF + USSEP Patch.esp TCIY_BCS Patch.esp 71 47 RealisticWaterTwo.esp RealisticWaterTwo - iNeed.esp RealisticWaterTwo - Watercolor.esp 72 48 JKs Skyrim_RWT_Patch.esp 73 49 Bashed Patch, 0.esp Let me know if there is anything I can do to provide more information or make things clearer. Any help is appreciated and thank you in advance. Link to comment Share on other sites More sharing options...
Jannifer Posted May 11, 2018 Share Posted May 11, 2018 The only thing that I see is that XPMSE needs to be near the top of your load order. I'd put it in between FNIS and SkyUI. However, I don't think that's necessarily the cause of your bug. Failure to load is usually associated with a borked save, and your port of RaceMenu could indeed be the problem. SKSE and SKSE64 are two very different things. I do not understand everything that goes into them, as I am not a scripter, but I do know that the SKSE64 team basically had to start from scratch to create the SSE script extender. Disable RaceMenu first, start a new game and see if you can get past Riverwood. If that fails, then you're going to have to disable your mods in small blocks (3-5 mods at a time) until you run down which mod it might be. It's a painstaking process, but one that anyone who uses mods is familiar with. Good luck! Link to comment Share on other sites More sharing options...
QuagaarWarrior Posted May 11, 2018 Share Posted May 11, 2018 Good chance itâs RaceMenu but you can easily test that by starting a play through without it.How come your merged patch is so high in your load order. Pretty sure it should be just above your bashed patch.General load order should be ESMs, ESPs, merged patch, bashed patch, skyproc patches, dyndolod. Not that you use all of those but you get the idea Link to comment Share on other sites More sharing options...
Viridian598 Posted May 11, 2018 Author Share Posted May 11, 2018 (edited) The only thing that I see is that XPMSE needs to be near the top of your load order. I'd put it in between FNIS and SkyUI. However, I don't think that's necessarily the cause of your bug. Failure to load is usually associated with a borked save, and your port of RaceMenu could indeed be the problem. SKSE and SKSE64 are two very different things. I do not understand everything that goes into them, as I am not a scripter, but I do know that the SKSE64 team basically had to start from scratch to create the SSE script extender. Disable RaceMenu first, start a new game and see if you can get past Riverwood. If that fails, then you're going to have to disable your mods in small blocks (3-5 mods at a time) until you run down which mod it might be. It's a painstaking process, but one that anyone who uses mods is familiar with. Good luck!Thank you, I will try that. I am hoping and praying that it's just RaceMenu, and I'll move XPMSE around as well. As for the possibility of a messed up save, I've tried it at least 4 times with fresh saves. Sadly, all ended up doing the same thing. (edit: just occurred to me that the XPMSE thing won't***be an issue since it requires RaceMenu lol woops)Good chance itâs RaceMenu but you can easily test that by starting a play through without it.How come your merged patch is so high in your load order. Pretty sure it should be just above your bashed patch.General load order should be ESMs, ESPs, merged patch, bashed patch, skyproc patches, dyndolod. Not that you use all of those but you get the ideaI usually just let LOOT sort it (despite the many warnings that LOOT can't solve everything!!! :tongue:) but I will make a metadata rule to ensure it's right above the Bashed Patch from now on - it could be an issue as well. Thanks, you two, for the swift responses. I'll come back and let you guys know how things go. Edited May 11, 2018 by Viridian598 Link to comment Share on other sites More sharing options...
Deleted3897072User Posted May 11, 2018 Share Posted May 11, 2018 If you read the XPMSSE comments for the past few weeks, you will realise that skee64.dll is problematic. If you have that present in your Data\SKSE\Plugins folder, delete it. Some sliders in RaceMenu may stop working but at least you will be able to load your saves without crashing. Link to comment Share on other sites More sharing options...
Viridian598 Posted May 11, 2018 Author Share Posted May 11, 2018 If you read the XPMSSE comments for the past few weeks, you will realise that skee64.dll is problematic. If you have that present in your Data\SKSE\Plugins folder, delete it. Some sliders in RaceMenu may stop working but at least you will be able to load your saves without crashing.Unfortunately I never thought to look there, damn. Well - As it stands now, I deleted RaceMenu stuff entirely, including the Preset folder I had set up for .jslot files. I started a brand new save with a khajit male appropriately named a series of random letters and went through the usual introduction I did through use of Alternate Life thing - camping in woods > investigate Helgen > go to cave > rescue Hadvar > go to Riverwood > go to Whiterun and talk to Balgruuf > Talk to Farengar. I saved a few times along the way, loaded right after and it worked just fine. I finally got to the furthest point I'd ever gotten to even in the past attempts, being assigned the Bleak Falls Barrow quest, walked away, saved there and loaded my save. It worked, much to my hopefully-not-too-quickly-placed joy, without crashing. I also closed the game and loaded from the main menu just to be sure. Worked. I am hoping that this is truly fixed, but I will report back if it happens again. For now, anyone who is having issues with load CTDs and uses RaceMenu, there is a chance that doing as OldMansBeard said and removing skee64.dll from your Data\SKSE\Plugins folder may help. There is also a chance that removing the RaceMenu you ported over entirely will help. I did see quite a few other posts involving crashing on loading saves on the forum, so that is why I'm just trying to let anyone know what might have worked for me. Thanks all, nonetheless. Link to comment Share on other sites More sharing options...
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