majistik Posted May 3, 2012 Share Posted May 3, 2012 (edited) Hi guys,This is a question about working in 3ds-max for my upcoming bamboo bow mod.I have a problem using the "bend" modifier on my linar bamboo model. When I use a sharp angle like 180 The texture is Breaking from: http://s18.postimage.org/w3tl2j4rb/image.jpg To: http://i47.tinypic.com/34nf6z6.jpg Any ideas? My 3ds max file: Download Thanks :D Edited May 3, 2012 by majistik Link to comment Share on other sites More sharing options...
KaptTorbjorn Posted May 3, 2012 Share Posted May 3, 2012 After the bend try exporting a UV map and see if there are new untextured spots Link to comment Share on other sites More sharing options...
majistik Posted May 3, 2012 Author Share Posted May 3, 2012 (edited) After the bend try exporting a UV map and see if there are new untextured spotsThanks for the help, My knowledge is basic. Unwrapping the uv map doesnt help as it has nothing to do with texture. Even witout the diffuse map there are back "holes" Thanks. Edited May 3, 2012 by majistik Link to comment Share on other sites More sharing options...
Artisanix Posted May 3, 2012 Share Posted May 3, 2012 This is caused by the additional geometry you have inside of your bamboo stick. Bend modifier deforms outside surface of the stick in a different way than inside faces, and they overlap. What you see there aren't black holes but back surface of the shape you have inside of your stick. Your bamboo has some thickness, and you created "caps" on both ends, but you left all unecessary geometry inside, which is really a bad way to do things as far as 3d modelling is concerned :) You should definitely delete everything what's inside of your model and won't be ever visible... Link to comment Share on other sites More sharing options...
majistik Posted May 3, 2012 Author Share Posted May 3, 2012 You save me again Artisanix :thumbsup: , I will need more explanation on this one since i know very little about 3ds-max.This bamboo is a free downloadable model not my creation. What do i do exactly to remove the inside? Link to comment Share on other sites More sharing options...
Artisanix Posted May 3, 2012 Share Posted May 3, 2012 Switch to Edit Poly/Mesh modifier, and set selection to Element, then click one of the bamboo ends, and the outer geometry should be selected - move it slightly along one of the axis (eg. Y) to reveal what's inside - select all that and delete, then move the object back to its place. Link to comment Share on other sites More sharing options...
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