csbx Posted May 15, 2018 Share Posted May 15, 2018 I'm getting some weird effects in my cell where dynamic objects disappear, turn dark, depending on the angle at which the player is looking. I'm wondering if this is because I am using too may lights. It could also be related to rooms + portals, but I have no idea. Anyone have this issue before ? Link to comment Share on other sites More sharing options...
montky Posted May 15, 2018 Share Posted May 15, 2018 indeed,this optimization thread has a lot of ideas to explore;https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/ Reveal hidden contents there are some issues when you apply different kinds of lighting in cells (UGRID/ Int-to-Ext matching etc)some folks are working on placeable node-based dynamic occlusion and 'just-in-time/FIFO" regen stuffwhich will alleviate some of those 'what-the'?! moments. I have this issue mostly in the "Diamond City Restored" mod area,the neon-lights all coming on at dusk cause a massive momentary framerate spike.Hangman's Alley/Bazaar also has a lot of 2D-3D Decal Appliques which simulate the interior areas having lights come on etc, that can cause frameratesor failure-to-play/seam issues.I also have odd issues with the Great Domed CIT dome, from the way the dome segments are angled.The dome is a test mirrored surface to reflect the interior restored settlement as a decal surface... but, it doesn't always work properly hehe. Link to comment Share on other sites More sharing options...
csbx Posted May 15, 2018 Author Share Posted May 15, 2018 (edited) Thanks. I'll continue poking, but after a dozen or so pages it looks to be mostly about pre-combined meshes--something that I don't think should affect my new internal cell--or should it ? Does everyone who makes a mod that adds a cell "Generate *Precombined* Visibility for Loaded Area" ? edit: ah--just noticed the spoiler tag with more specifics re: lights. Will read up. Edited May 15, 2018 by csbx Link to comment Share on other sites More sharing options...
payl0ad Posted May 15, 2018 Share Posted May 15, 2018 Are you editing a vanilla cell or a scratch made one? If you copied a vanilla cell or are working on a vanilla cell, chances are good that what you see is the sloppy work BGS did with roombounds and occlusion planes. Link to comment Share on other sites More sharing options...
csbx Posted May 15, 2018 Author Share Posted May 15, 2018 Thanks. I dup'd the BOS holding cell, deleted all meshes, lights, portals, roombounds. So it's a new cell to which I've added bounds, occlusion planes. I'm getting 60fps, and run with 4gigs VRAM and 16gigs RAM with no stuttering--so this isn't a memory or hardware constraint here. I've also not noticed this effect in the vanilla game EXCEPT one area near Diamond City where parts of a building disappear depending on view--that, I think, is related to precombines. My issue here in an internal cell is different, I think. On 5/15/2018 at 4:57 PM, payl0ad said: Are you editing a vanilla cell or a scratch made one? If you copied a vanilla cell or are working on a vanilla cell, chances are good that what you see is the sloppy work BGS did with roombounds and occlusion planes. Link to comment Share on other sites More sharing options...
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