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Negative effects of using too many lights ?


csbx

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I'm getting some weird effects in my cell where dynamic objects disappear, turn dark, depending on the angle at which the player is looking. I'm wondering if this is because I am using too may lights. It could also be related to rooms + portals, but I have no idea.

 

Anyone have this issue before ?

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indeed,

this optimization thread has a lot of ideas to explore;

https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/

 

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Thanks. I'll continue poking, but after a dozen or so pages it looks to be mostly about pre-combined meshes--something that I don't think should affect my new internal cell--or should it ? Does everyone who makes a mod that adds a cell "Generate *Precombined* Visibility for Loaded Area" ?

 

edit: ah--just noticed the spoiler tag with more specifics re: lights. Will read up.

Edited by csbx
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Are you editing a vanilla cell or a scratch made one? If you copied a vanilla cell or are working on a vanilla cell, chances are good that what you see is the sloppy work BGS did with roombounds and occlusion planes.

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Thanks. I dup'd the BOS holding cell, deleted all meshes, lights, portals, roombounds. So it's a new cell to which I've added bounds, occlusion planes.

 

I'm getting 60fps, and run with 4gigs VRAM and 16gigs RAM with no stuttering--so this isn't a memory or hardware constraint here. I've also not noticed this effect in the vanilla game EXCEPT one area near Diamond City where parts of a building disappear depending on view--that, I think, is related to precombines. My issue here in an internal cell is different, I think.

 

  On 5/15/2018 at 4:57 PM, payl0ad said:

Are you editing a vanilla cell or a scratch made one? If you copied a vanilla cell or are working on a vanilla cell, chances are good that what you see is the sloppy work BGS did with roombounds and occlusion planes.

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