EnaiSiaion Posted May 4, 2012 Posted May 4, 2012 Hello! :wink: I don't manage to invoke idle animations (eg. "IdlePray") in a spell script. If I apply the idle to an NPC, the animation stops as soon as the NPC does anything - I want him to stay in that animation and not move until I stop the idle myself. Using EnableAI(false) on the NPC causes the idle animation to freeze after the first frame, so that is not a solution. If I apply the idle to the player, it again gets overridden by everything, including the backswing from your own spellcast so you never see it. There are plenty of mods with custom animations, can someone lend me a hand?
fore Posted May 4, 2012 Posted May 4, 2012 The problem is that the AI packages defined in the game overrule everyting you do with playIdles in your script. You can use the FNIS Idle Spells. There I have done some scripting using quest reference aliases, which will avoid the problem in many cases, though not all. If you want the perfect solution you would have to define a "sandbox", or better, a story manager. See the CK Wiki for that.
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