drose25 Posted May 5, 2012 Share Posted May 5, 2012 Hi, I am trying to import some new fish models into Skyrim. Working with the vanilla salmon nif, I can import the new mesh from a .OBJ file and get it linked to do the jumping and feeding animations. However, I can't get it to properly do the idle animation, which is the basic swimming animation and the one I need most. :D This appears to be because the vanilla salmon mesh is actually four subparts, and each subpart moves with an individual bone point. I can attach my whole new mesh to one of these points and get some movement, but it appears I need to break my .OBJ mesh into four parts as well to duplicate the complete idle movement. My question is how do I go about breaking up my mesh into multiple parts in Blender? I'm still very new to Blender and it's driving me bonkers. To make matters worse, the older version that works with the nif scripts has terrible display issues for some reason on my PC. I run at 1920x1080 but Blender has ragged/fuzzy text and graphics like it's scaling way down to display. This makes it a bigger pain because half the time you can't tell what the menu or icons are... Anyway, tips or pointers to a tutorial or guide would be appreciated, especially if you know of a non-video tutorial. Being deaf I find the video variety not nearly as useful as regular folk. :D Link to comment Share on other sites More sharing options...
TheDahaka Posted May 5, 2012 Share Posted May 5, 2012 If i understood this correctly, it appears you need to weigh the vertices of each part of the fish to each individual bone. I don`t know how to do that in Blender though. Link to comment Share on other sites More sharing options...
PopReference Posted May 5, 2012 Share Posted May 5, 2012 If you're useing Blender 2.6 you should use the latest NifSkripts, exporting as an .obj doesn't export all the needed data for a Skyrim .nif. I also suggest you check out theBlender: Noob to Pro wiki. As for the mesh you can easily seperate Vertexs with P, really simple. Link to comment Share on other sites More sharing options...
drose25 Posted May 5, 2012 Author Share Posted May 5, 2012 Thanks for the NifSkripts info -- looks like a new version was released very recently. I have 2.5.8 which required Blender 2.49 (ughh). Glad to see there's a newer version that will run with Blender 2.60. Link to comment Share on other sites More sharing options...
Recommended Posts