Shadyfan4500 Posted May 21, 2018 Share Posted May 21, 2018 A thought occurred to me as I, in a moment of little patience, broke an Average lock in Lonesome Road.. I thought, wouldn't it be cool to break bobby pins instead of the lock? Thinking about it from a logical standpoint, the bobby pin is infinitely weaker than the lock itself--even the tumblers. If it's possible to create this mod, I think it'd be really cool for people who just don't wanna pick that lock, but still want the loot and don't want to cheat it, per se. To counter-balance the speed, for fairness, it would make sense to make the rate of pick breaking much higher.. Perhaps, if your skill is less than 50, you have a 90% chance of breaking the pick (making it possible, but really rare), and then a formula takes over after that to ensure that the 90% rate is decreased, but the picks still break more often than not. I once wanted to bring the Lockpicking minigame from Oblivion to Skyrim, and very quickly discovered that the minigames in Bethesda games are actually coded in Flash, and are also hard to edit (not to mention, you need to know Flash to be able to do something with your de-obfuscated code). If New Vegas is anything like that (which it likely is considering it's exactly the same as Fallout 3's minigame and the broken lock feature seems to be hard coded into the minigame or the game itself) then this type of mod would be very difficult, respectively, to create, and downright impossible for someone like me with -10 interest in Flash. Link to comment Share on other sites More sharing options...
ZeroAndOne Posted May 22, 2018 Share Posted May 22, 2018 Nah, man. It's simple. Way simple. Everyone hates all that stuff that made Oblivion really great. Well, they hate it now. What you are talking about is like the fans that are deep enough in the games to see the reality of what is there for them. Pretty much everybody else is just here to eat something, they chomp it down, and quickly move on to the next thing to eat. This is why the lockpick mechanic inside FO3/FNV/FO4 pales in comparison to even vanilla Oldrim. FO3/FNV/FO4 lockpick has a sweet spot that is so drastically wide, we could pick the lock with anything. It's like parking a car in a empty warehouse. These sweet spots are inside game settings inside the .esm for the game. You can numerically reduce that. There was a mod not long ago that put a visual graphic of the numerical sweet spot. It's just like oh, wow. It was so wide & yet you needed a bobby pin with a sniper scope on it. It's besides the point. Perks! I'm not sure, but I thought there were locksmith perks that do that & give another attempt. Though, plenty of mods will blow the lock open or provide other ways to open it. I'm not saying fundamentally changing this part of the game is a good idea or not, because I wouldn't know. I only know how it's put into practice. Then again, it could be that you have become used to the simulation giving you a large amount of possibilities which are just not available in real life. The cutting torch animations from FO3's DLC the Pitt come to mind, cut that busted lock open. The theory that design wise it might not be necessary to attempt to change hard coded in the .exe, making it irrelevant that we lack the ability to change the hard coded data this way in the older games. It's really saying to me that hey, we're going to go into a design phase & look at the possibilities instead of what this or that developer wants to happen. All hypothetical in a tree of options & ideas to explore for what works best, though don't forget it would require a good amount of testing & gameplay testing to see the advantages of how & why it should be such as it is, in the best way we found. Mah, check out this one -----> https://forums.nexusmods.com/index.php?/topic/6666821-post-fnvskyfo4sse-non-violent-solutions-to-interactive-entertainment-may-2018/ Link to comment Share on other sites More sharing options...
CristinaPerry Posted May 8, 2019 Share Posted May 8, 2019 If don't wanna pick locks, seek advise from locksmith and ask them to pick it for you. Link to comment Share on other sites More sharing options...
ItzH8M8 Posted May 8, 2019 Share Posted May 8, 2019 would that break the balance of the lockpick skill, but I could see how that would work Link to comment Share on other sites More sharing options...
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