ZeroAndOne Posted May 22, 2018 Share Posted May 22, 2018 (edited) Proof of concept prototype: Test Complete Design: Deliver water instead of Moonshine, because we all know what we've been doing with our spare time in the wasteland. Location 001: Goodsprings Source Replaced water valve from pump & windmill well source with another activator that runs a script. Scn zzzWaterValve731 Begin OnActivate player.additem WaterPurified 4 rewardxp 4 end Math: 60/4 =15 E key presses for 60 water (an estimated amount of the yellowish barrels inside the crates @ location002) Also replaced a tank nearby to be a container instead of a static. The North Well? Has a ring to it doesn't it. Location 002: Old Mormon Fort (Freeside) Faction: Followers of the Apocalypse Replaced huge crate of small yellowish barrels with a container instead of a static (there are many here) then it was also right behind a still that another player added from Alcohol Still. Scn zzzWaterDeliveredFM731 Begin OnActivate if player.getitemcount WaterPurified >= 60 player.removeitem WaterPurified 60 WaterDelivery001.additem WaterPurified 60 rewardxp 60 player.additem 000000f 1200 player.rewardkarma 1 else showmessage zzzHeyf*#@Face731 endif end WaterDelivery001 is the added unique editor ID for this specific reference that is calling the script above (it's a huge container of yellowish barrels) Simple enough for the test. If the player has 60 purified waters, then it chucks them out of player inventory into the huge crate of barrels (just need to figure out how much the whole thing can hold, and how to periodically remove some of them). Player recieves 1200 caps (probably too much, didn't consider the calculated barter on 20 caps per water) But then again, each bottlecap is a grant of one bottle of water, so maybe it should be 60 caps, because someone had to take all those caps off the bottles to put it into the jugs, urgh, the conversion rate on bottled water for bottle caps is askew! Anyway, it ends with a reward karma for that oh so good feeling of that stupid message that pops up "you've earned good karma" Else... show a message if the player doesn't have 60 bottles of water, who would have that much, so crazy, get the net & throw this person in the hospital immediately, that's too much water! Now, Bethesda would just limit that to one time & destroy the chance to do it again. Suggests a quest control & polish. Nascar Moonshine, thanks to XRE cars. You know, the long drive with a jugs of water. I haven't played that part yet to see how much fun it would be to make the long run delivery for an item of barter. Then it begs the suggestion to make a point of where these caps came from, which faction, which city, payed for the water on behalf of the Followers of the Apocalypse here with their fancy lab coats. You see the idea, have a message show to explain where this large amount of caps came from, but yeah it is kind of begging for limitation to avoid it's exploitation. This came from 2009 - 2013 where we were attempting to discover what non-violent activities could be created as modders to prove the western world isn't exactly focused primarily on death & destruction for entertainment purposes. We're not ready to start having dinner with NPC's yet, but many similar activities related to Fallout have been heavily tested/used. Just a thought man. "The movie the martian, when he's typing slowly to Earth on live TV, He types ( . )( . ) Boobs!" Yesh, go look it up, they were too afraid to show the internet 1337 talk from Mars. Whoa, that's totally unrelated. Sorry. The attached file isn't cleaned, it's a working file. Doc mitchs chem lab script is in there, a script to make moonshine, deleted dust in goodsprings, and some settings I was using. If you wanted to run the test, cut that out with FNV edit or beg me to cut it out for you. Yeah, that's right. Beggggggggg me to do it. LOL See you later. I feel like running water. ah Ha! Edited May 22, 2018 by ZeroAndOne Link to comment Share on other sites More sharing options...
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