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Armor, Armor Addon, and custom races?


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How do npc using a custom race wear armor without going invisible when their race isn't included in Armor Addon?

 

For example Vilja has a custom race. She can wear the dawnguard helmet. Vilja custom race isn't included on the Armor Addon DawnguardHelmetAA. Every playable human race is included on the Armor Addon except Khajiit and Argonians which have separate Armor Addon entries. Vilja body parts should go invisible when wearing the helmet because her race isn't included as one of the races that can use it.

 

Also Vilja can wear all custom armor I have given her, Her race isn't included on any of the Armor Addons. As I understand it Armor Addon tells the game how armor is to be worn. So for example one helmet can look different on multiple races. I don't understand how the game is telling Vilja to wear anything. In my dawnguard example I don't even understand how the game knows which version of the dawnguard helmet she should wear. Why did it give her the human helmet instead of the argonian or khajitt helmet?

 

I don't want her to go invisible. I just want to understand why she isn't going invisible. The reason I ask is because I have a race I want to work like Vilja. The author edited the vanilla armor so the Armor Addon includes the custom race. I however have to make my own patches for custom armor which is easy but time consuming.

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Every race has an Armor Race field. For most of the vanilla races it is empty because they are explicitly listed in the ARMA records but for custom races it can be set to one of the existing races. In the case of Vilja's race, it is set to NordRace so for the purposes of wearing armor, she is a Nord.

 

In the CK, there's an 'Armor Race' pull-down on the 'General' tab of the race form. In SSEEdit, it's the very last field in the right-hand pane when you select a race.

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