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Posted

I have the mod "Scoped Bows" installed which adds new Bows with Scopes but also adds Scopes to all unique bows like Auriels Bow. I'd like to keep the normal Bows but remove the Scopes from all unique ones like Auriels Bow/Dwarven Black Bow/Nightingale Bow etc. I have never used SSEEdit before (nor do I know anything about Mods other than how to install them) and all I know is that the mod author said in the comments that you can remove Scopes via SSEEdit.

 

Can anyone help?

Posted
Right click on the reference you want to remove and left click "remove". Then respond to the prompts accordingly. Make back ups of any ESPs you want to change, just in case. Depending on the types of edits you make it can break your save. But, edits to weapons should be safe.
Posted
  On 5/25/2018 at 5:45 PM, TheWilloughbian said:

Make back ups of any ESPs you want to change, just in case. Depending on the types of edits you make it can break your save. But, edits to weapons should be safe.

SSEEdit automatically create a backup upon exit, but be sure you checked the "Backup" checkbox before exiting SSEEdit.

 

Be aware of weapons that has scripts attached to it, especially quest items, and removing anything from a scripted weapon could cause a CTD.

Posted (edited)
  On 5/25/2018 at 5:45 PM, TheWilloughbian said:

Right click on the reference you want to remove and left click "remove". Then respond to the prompts accordingly. Make back ups of any ESPs you want to change, just in case. Depending on the types of edits you make it can break your save. But, edits to weapons should be safe.

 

  On 5/30/2018 at 10:38 PM, leonardo2 said:

 

  On 5/25/2018 at 5:45 PM, TheWilloughbian said:

Make back ups of any ESPs you want to change, just in case. Depending on the types of edits you make it can break your save. But, edits to weapons should be safe.

SSEEdit automatically create a backup upon exit, but be sure you checked the "Backup" checkbox before exiting SSEEdit.

 

Be aware of weapons that has scripts attached to it, especially quest items, and removing anything from a scripted weapon could cause a CTD.

 

 

the problem that I'm having is that the mod ADDS a scope to the model of all the unique bows. it doesn't replace them or add a 2nd variant with a scope. I tried deleting the bows from the mod but it only either made the bows invisible or caused the game to crash or it doesnt do anything even I deleted quite a bit. i dont even know which files i have to delete in order to get the result that i want

Edited by DeaDWarrioR51
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