StayFrosty05 Posted May 7, 2012 Share Posted May 7, 2012 It has been annoying the hell out of me that my very non-Mage Dovahkin has to join the Mages Guild to complete the main quest and complete Gauldur's Amulet...the closest he comes to magic are the Shouts, so it seems very odd that he would join the Mages Guild. I have finally found the work around to complete the main quest without joining the Mages Guild....Bybass the Guild by going straight to the Daedric Quest 'Discerning the Transmundane'. But as for the the Amulet, there is no way to enter Saarthal without joining the Guild....Does anyone know the console command to acquire that piece of the Amulet, or how to find the command?...I just haven't been able to think of any other solution....the console command or it's where abouts would be very appreciated. Link to comment Share on other sites More sharing options...
SubjectProphet Posted May 7, 2012 Share Posted May 7, 2012 It's not the mage's guild lol, it's the College of Winterhold. And you can spawn it. Use the UESP wiki for the code. Link to comment Share on other sites More sharing options...
robanybody2000 Posted May 7, 2012 Share Posted May 7, 2012 for adding the +magicka fragment: player.additem 2d75a 1 (i don't know if it will trigger the final quest were you have to combine the 3 fragments) in any case the cc for the hole amulet is 2d773. Link to comment Share on other sites More sharing options...
RedRavyn Posted May 7, 2012 Share Posted May 7, 2012 And, my friend, you've encountered what is probably my main pet peeve about Skyrim. The developers have chosen to railroad the player into doing every single primary quest (Main Quest and "guild" quests, as well as a number of Daedric quests that you can't "refuse"). They accomplish this by interweaving quests, forcing quest entries into your Journal just by overhearing a casual remark, strong-arming you into getting a quest by attacking you with someone (Boethia's quest), tricking you into having to do a quest line in order to complete an entirely unrelated quest (Gauldur's Amulet, "Unusual Gems", etc.), essentially telling you how you're going to play your own game. Don't expect it to change with the next episode in the ES franchise. This is the direction they've been heading and they're firmly on-track to keep doing it, regardless of how many of the "role-players" among their players get annoyed. They're not making their games for role-players. They're making them for people who they don't think can make their own decisions, so they make all of them for you. I'd say at least 80% of their players are likely not even aware they're being manipulated. This one thing, alone, if present in the next installment of the Elder Scrolls, will prevent me from buying that game. I seem to spend almost as much time and effort "dodging" unwanted quests as I do enjoying the game. Link to comment Share on other sites More sharing options...
robanybody2000 Posted May 7, 2012 Share Posted May 7, 2012 I don't like beeing forced to join mages/stormcloaks/imperial legion. I personaly thought joining the thieves guild/brotherhood and doing evil daedric quests ought to be fun. Unfortunatley it's not :(. It's just mindless murders. Notice that Molag, Vermina, Boethia, Mehrunes, Namira give you the exact same option. Kill the person you are with, usualy followed by a fetching quest or another murder. That sux...i don't think that half of the daedric deities wan't only to murder or kill some folks.Sure it'a a different ambiance and story but in the end it's just the same. So i have to agree with RedRavyn on the matter that Bethesda think that 90% of the gamers are retards and it realy grinds my gears. Link to comment Share on other sites More sharing options...
BrettM Posted May 7, 2012 Share Posted May 7, 2012 Notice that Molag, Vermina, Boethia, Mehrunes, Namira give you the exact same option. Kill the person you are with, usualy followed by a fetching quest or another murder.At least you have the option for Vermina, Mehrunes, Namira, Hircine, and Clavicus Vile to refuse to kill a more-or-less innocent victim at their command. That makes those quests more acceptable than Molag and Boethia, who don't give you any real choice. I'm still not sure what's going on with Peryite, but his people did attack me without giving me a chance to talk to them (Divines know I tried!), so I had no qualms about defending myself. Hermaeus Mora does his own killing, so we're off the hook for that. I think the only ones where you get to actually do some good by going after a flat-out bad guy are the quests for Azura, Meridia, and Malacath. Those three, Sanguine, and Sheogorath I don't mind doing at all. Link to comment Share on other sites More sharing options...
trukittn Posted May 7, 2012 Share Posted May 7, 2012 (edited) It is highly frustrating, and gauldur's amulet isn't the only thing you can't complete if you don't join a guild. Some of the word walls are locked in dungeons that you can only access after joining a guild that may or may not fit with your play style. In particular I speak of Disarm - an incredibly useful shout IMO, that can only be fully unlocked by obtaining the word in Snow Veil Sanctum - a place that is locked tight until you get to a certain point in the TG questline. There are several other examples of this as well. Dungeons shouldn't care what the affiliation of the person seeking to enter them is, especially if they contain things that any sort of Dragonborn would seek. My Dovahkiin loves to explore. 90% of the places she's found without radiant quests to guide her. Thus coming across a "Requires Key" in a deserted region of Skyrim on an ancient ruin for no reason at is quite perplexing. Especially for one nearing 100 lockpicking and who by all rights should be capable of shouting a door off its hinges if she so desired. >:C Edited May 7, 2012 by trukittn Link to comment Share on other sites More sharing options...
StayFrosty05 Posted May 7, 2012 Author Share Posted May 7, 2012 for adding the +magicka fragment: player.additem 2d75a 1 (i don't know if it will trigger the final quest were you have to combine the 3 fragments)in any case the cc for the hole amulet is 2d773. Hmmm...I hadn't really thought about that....I would prefer my Dovahkin having to work for his prize's, but thinking about it I think you maybe right, I doubt it will trigger....though in all honesty I would rather just console grab the whole Amulet than be rail roaded into joining something that makes no sense to me for my protagonist....Thank you for the commands robanybody, very appreciated.... :happy: Link to comment Share on other sites More sharing options...
StayFrosty05 Posted May 7, 2012 Author Share Posted May 7, 2012 And, my friend, you've encountered what is probably my main pet peeve about Skyrim. The developers have chosen to railroad the player into doing every single primary quest (Main Quest and "guild" quests, as well as a number of Daedric quests that you can't "refuse"). They accomplish this by interweaving quests, forcing quest entries into your Journal just by overhearing a casual remark, strong-arming you into getting a quest by attacking you with someone (Boethia's quest), tricking you into having to do a quest line in order to complete an entirely unrelated quest (Gauldur's Amulet, "Unusual Gems", etc.), essentially telling you how you're going to play your own game. Don't expect it to change with the next episode in the ES franchise. This is the direction they've been heading and they're firmly on-track to keep doing it, regardless of how many of the "role-players" among their players get annoyed. They're not making their games for role-players. They're making them for people who they don't think can make their own decisions, so they make all of them for you. I'd say at least 80% of their players are likely not even aware they're being manipulated. This one thing, alone, if present in the next installment of the Elder Scrolls, will prevent me from buying that game. I seem to spend almost as much time and effort "dodging" unwanted quests as I do enjoying the game. I hear you RedRavyn....my journal fills up with a number of quests I won't do and now play to avoid a number of set ups in Skyrim....(such as the gems, I don't touch them now...and the Stendarr guy in Marcath)....hopefully mods will eventually appear in which we can tell Daedra/NPC's/etc... to take a hike, such as the 'Paarthurnax Choice Plus 3' mod in which we finally get to close the the 'Kill Paarthurnax' journal entry without killing him.....more of those kinds of mods would be very welcome since Bethesda obviously doesn't want to give us such choices. Link to comment Share on other sites More sharing options...
StayFrosty05 Posted May 7, 2012 Author Share Posted May 7, 2012 It is highly frustrating, and gauldur's amulet isn't the only thing you can't complete if you don't join a guild. Some of the word walls are locked in dungeons that you can only access after joining a guild that may or may not fit with your play style. In particular I speak of Disarm - an incredibly useful shout IMO, that can only be fully unlocked by obtaining the word in Snow Veil Sanctum - a place that is locked tight until you get to a certain point in the TG questline. There are several other examples of this as well. Dungeons shouldn't care what the affiliation of the person seeking to enter them is, especially if they contain things that any sort of Dragonborn would seek. My Dovahkiin loves to explore. 90% of the places she's found without radiant quests to guide her. Thus coming across a "Requires Key" in a deserted region of Skyrim on an ancient ruin for no reason at is quite perplexing. Especially for one nearing 100 lockpicking and who by all rights should be capable of shouting a door off its hinges if she so desired. >:C I think there's at least one 'Word Wall' per Guild we are locked out of if we don't join them or interact somehow...such as the word wall in the DB, you have to kill Grelod to access the wall....the other Guilds you have to join to access the wall....What would have been a better call I think would be to at least let you partially into the dungeon/etc...to access the word, keeping the Guild related quests sealed off at a further door, etc... You also cannot collect all Dragon Priests Masks without joining Winterhold. Link to comment Share on other sites More sharing options...
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