AdenYeshua Posted May 26, 2018 Share Posted May 26, 2018 Hello, I need a bit of help, I was under the impression that ALL Oldrim meshes had to be converted to SE... I've been porting some with success, however the converted meshes break, when seemingly the old meshes work. It's a single item that I can see all sides so.. yeah? Am I incorrect? Link to comment Share on other sites More sharing options...
TheWilloughbian Posted May 26, 2018 Share Posted May 26, 2018 I'm afraid it's not so simple. Some meshes convert easily, others (like head meshes) there is more tinkering you have to do. Link to comment Share on other sites More sharing options...
AdenYeshua Posted May 26, 2018 Author Share Posted May 26, 2018 Ah thank you, but what if the mod appears to be in working order, is there something I'm missing, is converting the meshes a "hard" requirement? Link to comment Share on other sites More sharing options...
TheWilloughbian Posted May 26, 2018 Share Posted May 26, 2018 (edited) I think it depends on the mesh. I know for certain that they do not necessarily have to be "optimized" to work in SSE. I can say that every Oldrim mesh that I have tried without converting has crashed my game. But, I do use run some meshes that contain NiTriShapes instead of BSTriShapes. Edit: What mesh are we talking about here. I could give a better answer about a specific mesh. Edited May 26, 2018 by TheWilloughbian Link to comment Share on other sites More sharing options...
AdenYeshua Posted May 26, 2018 Author Share Posted May 26, 2018 Well in general, but specifically in one case is the chocolates mod here... https://www.nexusmods.com/skyrim/mods/85349/ When you convert them with the nif tools they broke. If you don't they appear to all load correctly and -not- crash. There are more examples, this is just one. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted May 26, 2018 Share Posted May 26, 2018 Those meshes you possibly could get away with just facing the normals and upadating the the tangent space. That will get rid of the dark triangles you might see. As for optimizing for SSE, are you using this? https://www.nexusmods.com/skyrimspecialedition/mods/4089/ This is what I use to optimize Oldrim meshes. Link to comment Share on other sites More sharing options...
AdenYeshua Posted May 26, 2018 Author Share Posted May 26, 2018 Yes, and it causes the 3D file in the menu to blow up to crazy sizes. Tried every check box, and default. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted May 26, 2018 Share Posted May 26, 2018 Well, I tried Nif Opt on some of those meshes in the mod you linked and the issue I seem to be having is with the normals not being faced correctly. What I had to do is face the normals and update tangent space before I ran them through Nif Opt. But that isn't the issue you are having, if I understand correctly. When you say "blow up to crazy sizes" do you mean the size of the mesh or the file size? Can you post some screens of the bad meshes? Also what happens if you use Outfit Studio to optimize the meshes? Link to comment Share on other sites More sharing options...
AdenYeshua Posted May 26, 2018 Author Share Posted May 26, 2018 Outfit Studio to optimize the meshes? Did that know that was a thing, until now of course.. When you say "blow up to crazy sizes" do you mean the size of the mesh or the file size?Yes, and it causes the 3D file in the menu to blow up to crazy sizes. Tried every check box, and default. Wasn't aware you could view the file sizes in the menu, but I should have been more specific in-game menu. If it was a file size issue I'd just clear some space. I have included screenshots but what my question was/is, what made you think they need converting? to my eyes everything appears to be in order, they even collide properly. What do you mean my "normals not being faced correctly" and "update tangent space"? I am using Nifscope (as best I can) is there, or are there other tools besides the aforementioned ones? Thank you again for all the help. https://drive.google.com/file/d/1bdB0WKasz7G9tLKCJw-ZNWjXHyVtcm-L/view?usp=sharing https://drive.google.com/open?id=1_bV2GEqTJhYg6uerPJKGDI-uOOS_8knY Link to comment Share on other sites More sharing options...
TheWilloughbian Posted May 26, 2018 Share Posted May 26, 2018 (edited) Ah! Now I see. Your having issues with the world model, it looks like. You might need to do some tinkering in the CK to fix that. What does it look like when you drop one of those on the ground? Is it still huge? As for the faces and tangent spaces. Open one of the unconverted chocolates, say the cherrywhole.nif, so I have an idea of what you are looking at. Right click over NiTriShape in the Block List. Chose: Mesh > face normals. Then do it again, but this time chose: Mesh > Update Tangent Space. You should see the difference. You'll find that you need to do this for a lot of meshes, but not all. It doesn't hurt to click stuff just to see what it does, as long as you don't overwrite something you need. Edited May 26, 2018 by TheWilloughbian Link to comment Share on other sites More sharing options...
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