Grasmann Posted May 7, 2012 Share Posted May 7, 2012 (edited) Well, yes that's the question: How can I get my sound effects to always play with the same volume? If I play a sound effect, the procedure expects a source object. Play - SoundOf course I used the Player Actor as source of my sound effect. However that leads to the problem that the sound effect is quieter if the player is in third person.The more the camera is zoomed out in third person the quieter the sound will be. What I want to achieve is that the sound is always playing with the same volume ... no matter if the player is in third person and how far the camera is zoomed out. I already played around with the sound output model: Sound Output ModelI checked "Attenuates with Distance" and made the Min Distance as big as possible. The wiki says that this is the area where the sound is always played with the max volume, but it doesn't seem to work somehow.I also dragged the sliders for the sound ouput model all the way to the left and to the right ... both didn't change anything. Does anyone know how to get this "fixed". I mean there are sounds in the game that are always played with the same volume, for example the sound that appears if a skill was increased.But using the same output model with my sound doesn't seem to do the trick. Maybe there's a "camera object" that can be used as source object? Does anybody know something about that? Edited May 7, 2012 by Grasmann Link to comment Share on other sites More sharing options...
Grasmann Posted May 7, 2012 Author Share Posted May 7, 2012 Info Update:I recently converted the sounds to use 16bit, 44100Hz and Mono. That seems to help a little bit, but only if the camera goes to third person in a killmove for example.If you run around in third person and zoom out the camera the sound still gets very quiet. :confused: Link to comment Share on other sites More sharing options...
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