Xenobuzz Posted May 8, 2012 Share Posted May 8, 2012 Hey, all! My system specs are as follows: Windows 7 Ultimate SP1 32-bitAMD Phenom II x4 955 Processor 3.20 Ghz4.0 GB RAM (3.24 GB usable)ATI Radeon HD 6800 series Here is my current Load Order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Mart's Mutant Mod.esm[X] Enhanced Weather - Rain and Snow.esm[X] Xepha's Dynamic Weather.esm[X] DCInteriors_ComboEdition.esm[X] WYB.esm[X] PlasmaRifleAwesomefied.esp[X] RezDCSubway.esm[X] GNR Enhanced.esp[X] Laurens_Bathroom_poetry_V1.esp[X] DCInteriors_DLC_Collectables.esp[X] CPAR - Cheezy Poofs and Rations.esp[ ] BA_WastelandRestoration.esp[ ] BA_WastelandRestoration_DLCs.esp[X] poolballs.esp[X] schematics2.esp[X] WYB-Base.esp[X] WYB-DLC-Anchorage.esp[X] WYB-DLC-ThePitt.esp[X] WYB-DLC-BrokenSteel.esp[X] WYB-DLC-PointLookout.esp[X] WYB-DLC-Zeta.esp[X] WYB-MOD-DCInteriors_Combo v2.6+.esp[X] WYB-OPT-WhiteCigarette.esp[ ] WYB-TEST-Fairfax.esp[X] WYB-OPT-DynamicReplacer.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Fellout-pipboylight.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Fellout-Full.esp[X] Night Vision Sunglasses.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Xepha's Darkened Interiors.esp[X] Xepha's Darkened Interiors - OA.esp[X] Xepha's Darkened Interiors - BS.esp[X] Xepha's Darkened Interiors - PL.esp[X] Xepha's Dynamic Weather - Main.esp[X] Xepha's Dynamic Weather - Anchorage.esp[X] Xepha's Dynamic Weather - The Pitt.esp[X] Xepha's Dynamic Weather - Broken Steel.esp[X] Xepha's Dynamic Weather - Point Lookout.esp[X] Xepha's Dynamic Weather - Night Eye Edition.esp[X] Xepha's Dynamic Weather - Rain.esp[X] Xepha's Dynamic Weather - Sandstorm.esp[X] Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp[X] M61FGR.esp[ ] silencedsniperrifle.esp[X] silencedsniperrifle(thinnerlonger).esp[X] Moon.esp[X] RezDCSubwayLoadLast.esp[X] Fallout Remastered.esp[X] Fallout Remastered - Mart's Mutants Mod.esp[X] Fallout Remastered - Fellout.esp[X] Fallout Remastered - Xepha's Dynamic Weather.esp[X] Fallout Remastered - Xepha's Darkened Interiors.esp[X] Shadows and Dust - Southwest DC - Public.esp I'm not running BA_Wasteland restoration as I need get Large Address Aware Enabler running first because sections of the tree branches flicker in and out while I move around them. I've tried reloading from previous saves, so I don't believe it's a corrupted save file. Regardless of what I do, I get a CTD within a minute, sometimes less! Looking forward to some sage advice! Dave S. Link to comment Share on other sites More sharing options...
M48A5 Posted May 8, 2012 Share Posted May 8, 2012 You don't state it, but are you using FOMM, FOSE, BOSS and Archiveinvalidation Invalidated!? If not, download and install them. Also, get FO3Edit and the training manual to check for conflicts and create a merged patch. Shadows and Dust should be placed above Fallout Remastered. Link to comment Share on other sites More sharing options...
prensa Posted May 8, 2012 Share Posted May 8, 2012 Xenobuzz - Hello! "Continuous CTD's in Zeta Cargo Hold!" Are you near that garbage chute thingy? Are you using MMM 6.1? If so, some people had trouble with CTD's in that area with MMM 6.1. It was fixed with the MMM 6.2 update. So if you have got 6.1, update to 6.2. If you do need to update MMM, don't forget to do the clean save procedure: Go inside your Megaton/Tenpenny home, since you're on Mothership Zeta try the Engineering core.Wait 4 game days to let cells reset.Save & Exit.Disable ALL MMM components (MMM .esm, MMM .esp, & all MMM plugins)Load your game, save your game, quit.Upgrade to MMM RC 6.2.Re-enable all MMM plugins. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
Xenobuzz Posted May 9, 2012 Author Share Posted May 9, 2012 Xenobuzz - Hello! "Continuous CTD's in Zeta Cargo Hold!" Are you near that garbage chute thingy? Prensa YES!! I'm right by the chute in front of the safe in the refuse! How do I verify which version of MMM I have? Dave S. Link to comment Share on other sites More sharing options...
prensa Posted May 9, 2012 Share Posted May 9, 2012 Xenobuzz - Hello! "How do I verify which version of MMM I have?" If you use FOMM you can open that & left click on Mart's Mutant Mod.esm, at the bottom of FOMM it should say what version. If it's RC6.1 update to RC6.2. I'd assume NMM works in a similar fashion if you're using that. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
Xenobuzz Posted June 11, 2012 Author Share Posted June 11, 2012 Xenobuzz - Hello! "How do I verify which version of MMM I have?" If you use FOMM you can open that & left click on Mart's Mutant Mod.esm, at the bottom of FOMM it should say what version. If it's RC6.1 update to RC6.2. I'd assume NMM works in a similar fashion if you're using that. Hope this helps! Prensa Found and fixed! Haven't made my way back to the Garbage Chute, but installation of RC 6.2 was smooth. So glad to be back in the xeno-powered action! Dave S., Link to comment Share on other sites More sharing options...
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