Jump to content

Adding perk to NPC without touching FaceGen data


Recommended Posts

Hi.

First, sorry for my english, it's not my mother tongue...

 

I want to know if it's possible to make a mod that add somes perks and change some other things to NPC without changing the FaceGen data.

 

I want to create a small mod to add light foot and some others perks to Lydia, remove her default outfit, and give her an armor in her inventory.

I've try, but it also chage the FaceGen data.

I use Bijin replacer, and my first try end with Lydia geting the blackface.

So I load Bijin's Warmaiden in CK, make the changes I want, save it as a new mod, and load the esp after Bijin.

It's work (Lydia keep her face from Bijin). But if I undersatnd well, the FaceGen data were copied in my mod.

So if one day I want to change my NPC replaceer, or if there is an update of Bijin's Warmaiden, I would have to remake my mod.

 

So is there any solution to make the change I want without changing the face ?

So my mod would be independant of any replacer mod.

 

Link to comment
Share on other sites

  • 2 weeks later...

Make a copy of the face gen data you want from Bijin's and place it in the face gen folder for your new mod. After that use SSEedit to make any changes you want to your mod.

Thank you for you're answer.

 

But, it's what I want to avoid.

I don't want to have a replication of the face gen of another mod (or the vanilla ones) in my mod. I want that my mod don't change the face gen.

So, you could load whatever body replacer you want, then my mod. And Lydia would have the face from the replacer mod, and the perk and outfit from my mod.

Link to comment
Share on other sites

Are you certain that the NPC is not already modded from a different mod? I have not noticed any NPC that requires a facegen unless you actually tweak the face. However, if you modify an NPC from the vanilla game (even just the state) and another mod has already modded that NPC you may cause a conflict. You also need to make sure that your mesh/texture folder is not holding onto an "export" from either you or another modder.

 

Sticz

Link to comment
Share on other sites

Are you certain that the NPC is not already modded from a different mod? I have not noticed any NPC that requires a facegen unless you actually tweak the face. However, if you modify an NPC from the vanilla game (even just the state) and another mod has already modded that NPC you may cause a conflict. You also need to make sure that your mesh/texture folder is not holding onto an "export" from either you or another modder.

 

Sticz

 

I think I'm not clear.

I want to made a mod without any mesh/texture/face gen.

I want it to only alter perks, default outfit and equipment of NPC. And has no effect on the NPC body/face.

So it could be independent of any NPC body replacer the player use (vanilla, Bijin, ...).

 

In my first try, I load only the skyrim basic esm files in the CK, make my changes and save.

Then I test it, with Bijin activated.

If my mod was load before Bijin, it had no effect. Obviously, Bijin also alter the perks, equipment,... not only the body and face. And overwrite my mod.

And if I load Bijin before my mod, my changes are effective, but I had a black face.

 

In my second try, I activate Bijin in the CK, make my changes, and save.

This time, if I load Bijin before my mod, all work fine: I have the body/face from Bijin, and the modifications for my mod.

 

But it's mean that if I want to play without Bijin, or with another NPC body replacer, or if there is an update of Bijin, I would have to remake my mod.

Not very convenient.

So, I want to know if there is a way to create a mod with only an esp, and that don't end up with the black face bug.

Link to comment
Share on other sites

Does the Bijin replacer use a BSA or loose files?

 

Botox for Skyrim changes all the faces and does not have an .esp (at least not in the loose files version, the BSA version has an empty .esp). If the replacer has a BSA you may have found the problem as the BSA gets loaded with the esp and is not sitting in an override status. Try exporting the face mesh/textures and then playing with your load orders. If the face does not change at that point you will know that you just need to have the face textures/meshes for just those NPCs that you edited. It is very common for mod authors to have their facegen files loose even when the rest of the resources are in a BSA because of situations like this.

 

Sticz

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...