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HELP -> How to mix mods / be selective


TONI8

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Hello,

 

First of all, sorry for my english, I'm not a native speaker and that's the reason I've difficult to hear the info in videos explaining about CK.

 

I need some help about mixing mods, I want to select a few things from a mod (for example, some The Ordinary Women faces and mix them with others from Bijins). So, no to take an entire pack.

 

Same for Real Bows and Scoped Bows: I don't want daedric and dwarven bows from real bows, and I only want a few scoped bows.

 

Also make the mod "Haven Bag" only purchasable in the College of Winterhold, or put in a treasure of some dungeon.

 

Anyone can help me?

Thanks for your time to read this,

Greetings.

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For NPC overhauls you would just remove the ones you didn't want which is easy to do using Xedit also known as TES5Edit or SSEedit. You just highlight the npc you don't want and click on remove. For weapons it is the same thing but you also have to remove the weapon from leveled list and crafting recipes. And once again to do that you highlight the weapon in the level list and click remove.

 

For the haven bag remove all leveled list and add the item to the inventory of one of th merchants in the college. A little bit more complicated but you basically will copy the chest own by the merchant and add bag to it.. When you right click on the chest there will be a option called "copy as override" .

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I have just been battling with NPC mods for the past two days so I might have some advice for you.

 

First things first, load order should always have your priority. This solves 90% of all issues. Of course, read the description on mod pages first to make sure that the mods are compatible. I also strongly recommend using Mod Organizer 2 instead of NMM but I understand that this might be a big step for you if you are relatively new to modding. Mod Organizer 2 detects conflicts for you by highlighting mods, making it real easy to sort them! :)

 

Mod Organizer 2 also gives you the option to pick and choose which 'part of a mod' should be overwritten by other mods, giving you full control over what textures you want in your game. I strongly recommend watching Gamer Poets tutorials on YouTube. I converted to Mod Organizer 2 last week and I am having the greatest time.

 

Real bows for example, MO2 gives you full control over which part of Real Bows you want to use, and which part you don't want to use. The same is true for scoped bows etc.

 

Regardless, It is OK to keep using NMM, just know that it has way less functionality and more potential to screw up your game when overwriting mods.

 

Second, If you are 100% sure your load order is correct (does not matter which Mod Manager you use) and you are not seeing the textures you want to see, it is time to start using xEdit like Baron of Hell suggested.

 

Super quick tutorial: (I recommend watching a YouTube Guide)

1. Install SSE Edit

2. Open SSE Edit

3. Select the mods that conflict with each other and open them in SSE Edit

4. Select all mods you chose in step 3 and right mouse click > Apply Filter for Cleaning

5. Now colors will be shown, red meaning a conflict exists.

6. Go into the mod of which you do not want to see textures. (for example: you want a certain bow mod to overwrite the deadric bow texture from Real Bows. In this case you go into Real Bows, search for the Deadric bow texture and you will see that this asset is red, showing a conflict with the other mod)

7. Right click on the asset you do not want (in this case the Deadric bow in the mod Real Bows) and delete the record.

8. The record in Real Bows is now deleted and the other mod's texture will be shown.

9. Exit SSE Edit (I recommend checking the 'make backup' button.

10. Check ingame if it worked.

 

This whole process might be avoided if you use Mod Organizer 2.

 

Goodluck!

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