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Duct Tape Four Tire Irons Together


Radioactivelad

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I was hoping someone could assist me with a Model I'd like to have for an update to my Zap Rowsdower Companion mod.

 

Rowsdower's Melee weapon is supposed to be a grappling hook (yes really), but currently this is just a renamed Tire Iron.

 

I've had very poor success with using Blender myself, but essentially all I need is four three Tire Irons arranged to resemble a hook. (The ends don't need to be curved. As per the title, mushing 4 vanilla tire irons together is adequate.)

 

If anyone would be so kind as to whip that up I'd greatly appreciate it and would be sure to credit you when the update is released. Thanks!

Edited by Radioactivelad
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Yeah I can do that for you, if you don't mind waiting a while (modding time is pretty sporadic). Are you looking for all four tire irons to have the same orientation or for them to be diametrically opposed (creating a traditional grappling iron that has the ends pointing in four different directions, like 90 degrees different for each)?
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Yes, the short ends of the irons should be all be facing different directions.

Also I just now remembered the hook from the movie only has three prongs, so go ahead and subtract one from the equation.

 

http://www.canuxploitation.com/graphx/stills/quest2.jpg

 

Thanks for your help!

Edited by Radioactivelad
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Allow me a sugestion.

 

The time bomb have a duct tape that you can use to tie the irons together.

Edited by YanL
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One of the ends seems to have an issue causing it to be out of position when held.

For some reason, First person and World perspectives are fine, even though they're all using the same mesh.

 

 

Weirdness, OK I'll mess around a bit and see if I can clear things up

 

 

The time bomb have a duct tape that you can use to tie the irons together.

 

Thanks YanL I'll take a look at it

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That looks great devin! I'm curious if there is any way it could somehow be made to allow passage to higher up areas? Like you throw it like you would, say, a hatchet, and your character model is then pulled to that place after a short delay

Edited by Qaerixxszhara
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