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[LE] Papyrus, avoiding multiple IF chain


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Thanks everyone, getting alot more understanding of the basics of papyrus. Little things you dont think about at the start but as problems come up you realize you never thought of how to do something or what does this do.

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An Active Effect will update, but an Inactive Effect won't, that your problem. Take the Game Engine into consideration, & what it does to Papyrus Scripts, when you are writing your code. Taking advise on how to improve a Code that not gonna run is pointless. Check what the Effect is, Duration of Effect, Type of Effect, what the Game Engine allows papyrus wise with these Effects.

 

 

Then write a code for active magic effect, with the key word being ACTIVE.

 

Edit:

Check your papyrus log once & while....... ERROR can't updated a inactive Effect. It saves posting.

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