DizzasterJuice Posted May 8, 2012 Share Posted May 8, 2012 I've been having a few reports that some object scripts that I've been using don't fire for some users. While these seem to be rare occasions, they are very annoying and I have not been able to re-create these problems on my comp. The 2 item scripts are: ; advances the quest objective when the player reads note.Event onRead() QuestID.SetObjectiveCompleted(10) QuestID.SetObjectiveDisplayed(20)EndEvent ; advances the quest stage when the player picks up the item.Event OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer) if (newContainer == Game.GetPlayer()) QuestID.SetObjectivedisplayed(30) QuestID.SetStage(30) endifEndEvent Anyone else having similar problems with scripts on items? If so, have you found the cause or solution? Link to comment Share on other sites More sharing options...
DizzasterJuice Posted May 9, 2012 Author Share Posted May 9, 2012 bump Link to comment Share on other sites More sharing options...
DizzasterJuice Posted May 12, 2012 Author Share Posted May 12, 2012 I'm finding out that every user that has a problem has only one thing in common, that they are all installing with NMM. None of the manual installs have reported this problem. Can anyone confirm this to be a problem? Link to comment Share on other sites More sharing options...
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