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unreliable object scripts


DizzasterJuice

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I've been having a few reports that some object scripts that I've been using don't fire for some users. While these seem to be rare occasions, they are very annoying and I have not been able to re-create these problems on my comp.

The 2 item scripts are:

 

; advances the quest objective when the player reads note.

Event onRead()

QuestID.SetObjectiveCompleted(10)

QuestID.SetObjectiveDisplayed(20)

EndEvent

 

; advances the quest stage when the player picks up the item.

Event OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer)

if (newContainer == Game.GetPlayer())

QuestID.SetObjectivedisplayed(30)

QuestID.SetStage(30)

endif

EndEvent

 

Anyone else having similar problems with scripts on items? If so, have you found the cause or solution?

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I'm finding out that every user that has a problem has only one thing in common, that they are all installing with NMM. None of the manual installs have reported this problem. Can anyone confirm this to be a problem?
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