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Missing EOF at "if"


GrantHobar

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Try IsLocked with your door property instead of GetLocked by itself. I'm assuming you know how to create quest properties.

if (DoorProperty.IsLocked())

Debug.MessageBox("It's Locked.")

else

 

http://www.creationkit.com/Bethesda_Tutorial_Basic_Quest_Scripting#Properties

 

(7,0): missing EOF at '('

 

That solved one problem but made a new one haha

 

gah!!!...missing Event Or Function...lol

and line 7 is if (DoorProperty.IsLocked())? and you created an object reference property for your door and inserted the name of that ref in place of "DoorProperty"?

Edited by DizzasterJuice
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