DizzasterJuice Posted May 9, 2012 Share Posted May 9, 2012 (edited) Try IsLocked with your door property instead of GetLocked by itself. I'm assuming you know how to create quest properties.if (DoorProperty.IsLocked()) Debug.MessageBox("It's Locked.")else http://www.creationkit.com/Bethesda_Tutorial_Basic_Quest_Scripting#Properties (7,0): missing EOF at '(' That solved one problem but made a new one haha gah!!!...missing Event Or Function...loland line 7 is if (DoorProperty.IsLocked())? and you created an object reference property for your door and inserted the name of that ref in place of "DoorProperty"? Edited May 9, 2012 by DizzasterJuice Link to comment Share on other sites More sharing options...
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