Ashtasu Posted May 9, 2012 Share Posted May 9, 2012 (edited) Hello all. I am currently working on a Skyrim mod. Part of this mod is to make this follower. Here's the story. His name is Philip. His girlfriend was lost in a scouting party. When the Player says he'll help him, that's when I want him to start following me. So I don't just want a dialog option being "Follow me." Is there some special script or trick I need to perform so he can follow me after saying I'll help him? Thanks! Forgot to mention, I know how to make a quest dialogue system with an NPC and all that. I've done it with three other characters. Edited May 9, 2012 by Ashtasu Link to comment Share on other sites More sharing options...
DizzasterJuice Posted May 9, 2012 Share Posted May 9, 2012 (edited) Add the faction PotentialFollowerFaction to your npc then set the value to -1, then add this script at the quest stage when you want to make them a follower:YourNPCActorProperty.SetRelationshipRank(Game.GetPlayer(), 1) YourNPCActorProperty is the name of the property reference for your npc. You add this on properties button.http://www.creationkit.com/Bethesda_Tutorial_Basic_Quest_Scripting#Properties Edited May 9, 2012 by DizzasterJuice Link to comment Share on other sites More sharing options...
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