Singustromo Posted June 2, 2018 Author Share Posted June 2, 2018 Have not seen you response. Yes, the masterfiles.. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted June 2, 2018 Share Posted June 2, 2018 I don't think switching to MO2 will fix the issues with your game (although I highly recommend using it , it's far more usable in my opinion) and I didn't respond because I have nothing to addI've never really used FallrimTools , so I can't comment on what you are showingand I'm not really sure cleaning the master files should cause these issues..... have you followed a guide on how to properly clean them? because you may have done something wrong.... as far as I know , cleaning these plugins is something we all should do I really don't have any suggestion beyond what I've already saidI mean , you could try to reinstall the game , install your mods via MO2 , and work with someone's mod list and expand it from there , but I don't know how willing you would be to do that Link to comment Share on other sites More sharing options...
Singustromo Posted June 2, 2018 Author Share Posted June 2, 2018 I'll switch to MO2.NMM is frustrating. Of course it will not fix my issues but it will be a better tool in order to fix these problems.The problem with installing mods is. You can play for several hours and then the game shows you that you f*#@ed something up.I'll do what you've said. And I will clean this plugins again. (Yes I followed these guides)Thank you. Link to comment Share on other sites More sharing options...
Singustromo Posted June 2, 2018 Author Share Posted June 2, 2018 After I switched to the MO2 I decided to manually check the plugins and their dependencies etc.I also have not installed some patches for a few mods.For example the Relationship Dialogue Overhaul had no patches installed for Cutting Room Floor and USSEP.And as far as I tested it I have to say that it works. No CTD at High Hrothgar anymore. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted June 2, 2018 Share Posted June 2, 2018 it's good practice to check about patches , as some mods will conflict even if they don't sound like they wouldso going through the description , the files and the requirements tab are all recommended when checking mods you are planning to use but at least the game works fine for you , and I'm glad that's the casetake this as a part of the learning experience of modding , and trust me that it could be far far worse , so learn and improve as you go along :) Link to comment Share on other sites More sharing options...
Singustromo Posted June 2, 2018 Author Share Posted June 2, 2018 (edited) I again thank you for your answers. Yes, in modding especially in Skyrim you have a learning curve.I played the game for 3 hours and then I had a CTD. Maybe the Memory was full. Don't know what could cause this except script bugs or so.But I feel good with this result. It is acceptable that the game crashes after 3 hours. I pretty think that this is nearly normal with 150+ ModsIt is still better than before :DI also noticed during my "investigation" that the Mod No Snow under the roof has some dirty edits. Can I clean it? Here's the papyrus crash log [06/02/2018 - 11:40:34PM] [skyBirds]"Rigmor of Bruma" was not detected. Please ignore the above errors.[06/02/2018 - 11:40:34PM] [skyBirds]Checking if "Immersive Citizens" is loaded...[06/02/2018 - 11:40:34PM] [skyBirds]"Immersive Citizens" was detected.[06/02/2018 - 11:40:34PM] [skyBirds]Checking if "Immersive Patrols" is loaded...[06/02/2018 - 11:40:34PM] error: File "Immersive Patrols II.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ (180105FD)]._APBDynamicFactions.onBeginState() - "_APBDynamicFactions.psc" Line 107 [ (180105FD)]._APBDynamicFactions.GotoState() - "Form.psc" Line ? [ (180105FD)]._APBDynamicFactions.OnUpdate() - "_APBDynamicFactions.psc" Line 44[06/02/2018 - 11:40:34PM] [skyBirds]"Immersive Patrols" was not detected. Please ignore the above errors.[06/02/2018 - 11:40:34PM] [skyBirds]Checking if "SkyTEST" is loaded...[06/02/2018 - 11:40:34PM] error: File "SkyTEST-RealisticAnimals&Predators.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ (180105FD)]._APBDynamicFactions.onBeginState() - "_APBDynamicFactions.psc" Line 116 [ (180105FD)]._APBDynamicFactions.GotoState() - "Form.psc" Line ? [ (180105FD)]._APBDynamicFactions.OnUpdate() - "_APBDynamicFactions.psc" Line 44[06/02/2018 - 11:40:34PM] [skyBirds]"SkyTEST" was not detected. Please ignore the above errors.[06/02/2018 - 11:40:34PM] [skyBirds]Loading Immersive Citizens factions.[06/02/2018 - 11:40:34PM] error: (0A045EA2): cannot fetch variable named FNISaa_sprint of type int, returning 0.stack: [ (0A045EA2)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1563 [Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1569 [Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1206 [Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?[06/02/2018 - 11:40:34PM] ========================================[ VioLens - A Killmove Mod: End ]=========================================[06/02/2018 - 11:40:34PM] [06/02/2018 - 11:40:34PM] VioLens compatibility check complete. [06/02/2018 - 11:40:34PM] [06/02/2018 - 11:40:34PM] ========================================[ VioLens - A Killmove Mod: End ]=========================================[06/02/2018 - 11:40:34PM] InitWidgetLoader()[06/02/2018 - 11:40:35PM] error: (0004584C): cannot fetch variable named FNISaa_sprint of type int, returning 0.stack: [ (0004584C)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 1 on (0004584C)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1563 [Active effect 1 on (0004584C)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1569 [Active effect 1 on (0004584C)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1206 [Active effect 1 on (0004584C)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?[06/02/2018 - 11:40:35PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].footprintsFootstepsScriptPlayer.RegisterForSingleUpdate() - "<native>" Line ? [None].footprintsFootstepsScriptPlayer.OnUpdate() - "footprintsFootstepsScriptPlayer.psc" Line ?[06/02/2018 - 11:40:35PM] error: (0A045EA2): cannot fetch variable named FNISaa_bowatk of type int, returning 0.stack: [ (0A045EA2)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1563 [Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1569 [Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1292 [Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?[06/02/2018 - 11:40:35PM] FNIS aa GetAAprefixList mod: XPMSE nMods: 1[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] error: (0004582E): cannot fetch variable named FNISaa_bowidle of type int, returning 0.stack: [ (0004582E)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 1 on (0004582E)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1563 [Active effect 1 on (0004582E)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1569 [Active effect 1 on (0004582E)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1318 [Active effect 1 on (0004582E)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16[06/02/2018 - 11:40:35PM] XPMSE MainQuest Initialization successful.[06/02/2018 - 11:40:35PM][06/02/2018 - 11:40:35PM] =====Wet and Cold is finished refreshing itself and searching for addons!=====[06/02/2018 - 11:40:35PM][06/02/2018 - 11:40:35PM] ~~~~~ Footprints: Running Maintenance ~~~~~[06/02/2018 - 11:40:35PM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 1.530000) ~~~~~[06/02/2018 - 11:40:35PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [None]._wetpolling.RegisterForSingleUpdate() - "<native>" Line ? [None]._wetpolling.OnUpdate() - "_WetPolling.psc" Line ?[06/02/2018 - 11:40:36PM] ************************************************************************************************************************[06/02/2018 - 11:40:36PM] WARNING: (Immersive HUD) Please ignore the following error (Cannot cast from None to SKI_WidgetBase[]) is seems to be a lie! There is no error, but Papyrus seems to log one anyway.[06/02/2018 - 11:40:36PM] ************************************************************************************************************************[06/02/2018 - 11:40:36PM] error: Cannot cast from None to ski_widgetbase[]stack: [iHUDControlQuest (71000805)].ihudwidgetscript.Initialize() - "iHUDWidgetScript.psc" Line 42 [iHUDControlQuest (71000805)].ihudcontrolscript.startUp() - "iHUDControlScript.psc" Line 93 [iHUDMaintainanceQuest (71002853)].iHUDMaintainanceScript.startUp() - "iHUDMaintainanceScript.psc" Line 22 [alias PlayerAlias on quest iHUDMaintainanceQuest (71002853)].iHUDLoadScript.OnPlayerLoadGame() - "iHUDLoadScript.psc" Line 11[06/02/2018 - 11:40:36PM] ************************************************************************************************************************[06/02/2018 - 11:40:36PM] (Immersive HUD) See? That None object the error said could not be cast was in fact just cast and contained the widget I needed, and its element is: _root.WidgetContainer.6.widget. This seems to be an error in the Papyrus logging and should have no effect on your game. Please contact me if you believe otherwise. Thanks - Gopher[06/02/2018 - 11:40:36PM] ************************************************************************************************************************[06/02/2018 - 11:41:19PM] [skyBirds]Updated 1323 factions.[06/02/2018 - 11:41:25PM] VM is freezing...[06/02/2018 - 11:41:25PM] VM is frozen[06/02/2018 - 11:41:26PM] Saving game...[06/02/2018 - 11:41:26PM] VM is thawing... I am right that SkyBirds caused this CTD? Edited June 2, 2018 by Reboot21 Link to comment Share on other sites More sharing options...
WastelandAssassin Posted June 2, 2018 Share Posted June 2, 2018 aside from the master files (the update and 3 DLC esms) , the question of cleaning plugins is on a case to case basisso the best suggestion I can give in such a case is to look through the mod . read the description , search through the comments , and see if someone mentions cleaning the pluginif not , you could also ask the author (either through a comment or directly via PM)the reason is that some mods could be cleaned with no issues , while other mod get broken if cleanedso you need to verify it's safe to clean before doing so Link to comment Share on other sites More sharing options...
Singustromo Posted June 8, 2018 Author Share Posted June 8, 2018 (edited) Sry that I "revive" this thread.Currently at level 23 (I have solved the 3 hour crash by looking for several possible fixes -> Load order adjustments and removing of mods)I have the following problem with Moonlight Tales, that the warning sound for the transformation is slow and not consistent then the text is visible in the top left corner but only some seconds later the transformation happens. Some seconds after that I have a CTD regardless of transforming back to human form or not.Could this be a problem with the animation system? I have not changed much. I only installed a texture mod and Engine Fixes Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmLanterns Of Skyrim - All In One - Main.esmUnofficial Skyrim Special Edition Patch.espApachiiHair.esmRSkyrimChildren.esmSkyrim Project Optimization - Full Version.esmCutting Room Floor.espSMIM-SE-Merged-All.espEnhancedLightsandFX.espXPMSE.espFNIS.espAudio Overhaul Skyrim.espPrometheus_No_snow_Under_the_roof.espImprovedRoads.espBook Covers Skyrim.espBook of UUNP Iron And Steel.espBlowing in the Wind SSE.espBlowing in the Wind - Lanterns of Skyrim Patch SSE.espInns and Taverns.espOrdinator - Perks of Skyrim.espskyBirds_SSE.espHothtrooper44_ArmorCompilation.espImmersive Weapons.espWildcat - Combat of Skyrim.espMortal Enemies.espImmersive Movement.esp360WalkandRunPlus-RunBackwardSpeedAdjust.espHothtrooper44_Armor_Ecksstra.espKS Hairdo's.espAudio Overhaul Skyrim - Cutting Room Floor Patch.espImmersive Sounds - Compendium.espDolomite Weathers.espTrueStormsSE.espAudio Overhaul Skyrim - True Storms Patch.espAudio Overhaul Skyrim - Dolomite Weathers Patch.espdD - Enhanced Blood Main.espAudio Overhaul Skyrim - Immersive Sounds Patch.espAudio Overhaul Skyrim - Ordinator Patch.espUnique Uniques.espAudio Overhaul Skyrim - Unique Uniques Patch.espBook of UUNP - Textures.espAMB Glass Variants Lore.espDifferently Ebony.espaMidianborn_Skyforge_Weapons.espAudio Overhaul Skyrim - Book of Silence Patch.espImproved Eyes Skyrim - Serana.espImproved Eyes Skyrim.espGlowing Vampire Eyes.espGlowing Eyes.espImproved Eyes Skyrim - Vamp.espSGEyebrows.espUNP Vanilla Outfits.espLore Weapon Expansion - Daedric Crescent.espLore Weapon Expansion - Goldbrand.espLore Weapon Expansion - Relics of the Crusader.espLore Weapon Expansion.espWeightLessLegacyAll.espGQJ_DG_vampireamuletfix.espWeightLessLegacyBYOH.espCC'sEnhancedOreVeinsSSE-HearthfirePatch.espCeltic_Music_In_Skyrim_SE.espPrvtI_HeavyArmory.espCeles Nightingale Armor.espMerta Black Rose Armor.espSotteta Necromancer Outfit.espWetandCold.espBattleAftermath.espPoint The Way.espJKs Whiterun.espELFX - NoBreezehome.espEli_Breezehome.espJK's Riverwood.espSkyrim Better Roads and Bridges - All In One - Merged.espRun For Your Lives.espTrees in Cities.espImmersive Wenches.espUrsine Armor Pack.espnotice board.espDiverseWerewolvesCollection.espMoreWerewolves.espExpandedCarriageService.espThe Paarthurnax Dilemma.espBlowing in the Wind - JK's Riverwood Patch SSE.espBlowing in the Wind - JK's Whiterun Patch SSE.espGwelda Armor Pack.espFNISspells.espBlowing in the Wind - SMIM Merged All Patch SSE.espApocalypse - Magic of Skyrim.espDeadlySpellImpacts.espApophysis_DPM_SE.espRSChildren.espRSChildren - CRF Patch.espFootprints.espWondersofWeather.espicepenguinworldmapclassic.espSkyUI_SE.espInsignificant Object Remover.espVioLens SE.espAMatterOfTime.espRichMerchantsSkyrim_x5.espArs Metallica.espTembtra Thief Armor.espUnreadBooksGlow.espiHUD.espThief skills rebalance for Ordinator.espApocalypse - Ordinator Compatibility Patch.espDawnguard Delayed - Level 30.espBarenziahQuestMarkers.espLethal Traps.espBetter Stealth AI for Followers.espAcquisitiveSoulGemMultithreaded.espSkyrimIsWindy.espArtful Dodger - Dynamic Pickpocket Cap.espPickpocketing-Forever.espdD-No Spinning Death Animation.espHigher Bounty Rewards Lite.espNoBSAIProjectileDodge.espBetterGauldurAmulet.espTorch Brightness Radius - ELFX.espBelievable Crime Report Radius.espsandboxcylinderheight.espVisible Favorited Gear.espLessDragons25.espMoonlight Tales Special Edition.espAlternate Start - Live Another Life.espImmersive Citizens - AI Overhaul.espRelationship Dialogue Overhaul.espImmersive Wenches -Immersive Citizens AI Overhaul Patch-.espRDO - CRF + USSEP Patch.espRealistic AI Detection 2 SE Lite.espRealisticWaterTwo.espAudio Overhaul Skyrim - RealisticWaterTwo Patch.espRWT Lod Fix.esp Is it normal that LOOT uses the wrong order for ELFX - NoBreezehome.esp, Eli_Breezehome.esp?I manually corrected it so I don't have floating candles Edited June 8, 2018 by Reboot21 Link to comment Share on other sites More sharing options...
WastelandAssassin Posted June 9, 2018 Share Posted June 9, 2018 on LOOT , you need to understand that it's not perfect , and does make mistakesit is suggested to use LOOT as a guideline on how to organize your mods , but always keep in mind what mod authors say as a ruleso you can expect some incorrect plugin orders with LOOT , and you'll need to manually look through and correct them as for your issue with Moonlight Tales , I can't really offer any help as I've never used that modin fact , I've never played as a Vampire or a Werewolf , so I don't really know much about theseif you believe your issues are related to this mod , check the mod's page (specifically the description , the posts and the bug reports) to see if there is any mention of a similar issue (if so , there should also be a suggested fix . if not , you could report the issue and maybe someone will be able to assist you) and don't worry about reviving this threadit's only been a couple of days , and it is your thread , so there is nothing wrong with what you've donehope you manage to solve your issues and enjoy the game :) Link to comment Share on other sites More sharing options...
Singustromo Posted June 9, 2018 Author Share Posted June 9, 2018 (edited) Thank you for your kind answer :smile:I tried to disable several mods and it seems to be the Skyrim Project Optimization - Full Version.esm which caused this.This conflicted with several other mods as it seems.There was nothing mentioned in the post section from both mods. Moonlight Tales had no update since 2016 but it worked for me before.I also viewed all the conflicts with SSEEdit. Of course there were several mods conflicting eachother but it does not seem to be game breaking.I removed it and went back to the save where the game should crash during "full moon" transformation and I had no CTD.If I would still have problems I would rearrange the plugin loading list.I also removed notice board.esp because I don't really need it and theres no support anymore.I also removed the RWT LOD Fix because it is now included in Realistic Waters Two. Edited June 9, 2018 by Reboot21 Link to comment Share on other sites More sharing options...
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