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Random CTD | 150 Mods


Singustromo

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I don't think switching to MO2 will fix the issues with your game (although I highly recommend using it , it's far more usable in my opinion)

 

and I didn't respond because I have nothing to add

I've never really used FallrimTools , so I can't comment on what you are showing

and I'm not really sure cleaning the master files should cause these issues..... have you followed a guide on how to properly clean them? because you may have done something wrong.... as far as I know , cleaning these plugins is something we all should do

 

I really don't have any suggestion beyond what I've already said

I mean , you could try to reinstall the game , install your mods via MO2 , and work with someone's mod list and expand it from there , but I don't know how willing you would be to do that

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I'll switch to MO2.

NMM is frustrating. Of course it will not fix my issues but it will be a better tool in order to fix these problems.

The problem with installing mods is. You can play for several hours and then the game shows you that you f*#@ed something up.

I'll do what you've said. And I will clean this plugins again. (Yes I followed these guides)

Thank you.

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After I switched to the MO2 I decided to manually check the plugins and their dependencies etc.

I also have not installed some patches for a few mods.

For example the Relationship Dialogue Overhaul had no patches installed for Cutting Room Floor and USSEP.

And as far as I tested it I have to say that it works. No CTD at High Hrothgar anymore.

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it's good practice to check about patches , as some mods will conflict even if they don't sound like they would

so going through the description , the files and the requirements tab are all recommended when checking mods you are planning to use

 

but at least the game works fine for you , and I'm glad that's the case

take this as a part of the learning experience of modding , and trust me that it could be far far worse , so learn and improve as you go along :)

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I again thank you for your answers. Yes, in modding especially in Skyrim you have a learning curve.

I played the game for 3 hours and then I had a CTD. Maybe the Memory was full. Don't know what could cause this except script bugs or so.

But I feel good with this result. It is acceptable that the game crashes after 3 hours. I pretty think that this is nearly normal with 150+ Mods

It is still better than before :D

I also noticed during my "investigation" that the Mod No Snow under the roof has some dirty edits. Can I clean it?

 

Here's the papyrus crash log

 

 

 

[06/02/2018 - 11:40:34PM] [skyBirds]"Rigmor of Bruma" was not detected. Please ignore the above errors.
[06/02/2018 - 11:40:34PM] [skyBirds]Checking if "Immersive Citizens" is loaded...
[06/02/2018 - 11:40:34PM] [skyBirds]"Immersive Citizens" was detected.
[06/02/2018 - 11:40:34PM] [skyBirds]Checking if "Immersive Patrols" is loaded...
[06/02/2018 - 11:40:34PM] error: File "Immersive Patrols II.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[ (180105FD)]._APBDynamicFactions.onBeginState() - "_APBDynamicFactions.psc" Line 107
[ (180105FD)]._APBDynamicFactions.GotoState() - "Form.psc" Line ?
[ (180105FD)]._APBDynamicFactions.OnUpdate() - "_APBDynamicFactions.psc" Line 44
[06/02/2018 - 11:40:34PM] [skyBirds]"Immersive Patrols" was not detected. Please ignore the above errors.
[06/02/2018 - 11:40:34PM] [skyBirds]Checking if "SkyTEST" is loaded...
[06/02/2018 - 11:40:34PM] error: File "SkyTEST-RealisticAnimals&Predators.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[ (180105FD)]._APBDynamicFactions.onBeginState() - "_APBDynamicFactions.psc" Line 116
[ (180105FD)]._APBDynamicFactions.GotoState() - "Form.psc" Line ?
[ (180105FD)]._APBDynamicFactions.OnUpdate() - "_APBDynamicFactions.psc" Line 44
[06/02/2018 - 11:40:34PM] [skyBirds]"SkyTEST" was not detected. Please ignore the above errors.
[06/02/2018 - 11:40:34PM] [skyBirds]Loading Immersive Citizens factions.
[06/02/2018 - 11:40:34PM] error: (0A045EA2): cannot fetch variable named FNISaa_sprint of type int, returning 0.
stack:
[ (0A045EA2)].Actor.GetAnimationVariableInt() - "<native>" Line ?
[Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1563
[Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1569
[Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1206
[Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[06/02/2018 - 11:40:34PM] ========================================[ VioLens - A Killmove Mod: End ]=========================================
[06/02/2018 - 11:40:34PM]
[06/02/2018 - 11:40:34PM] VioLens compatibility check complete.
[06/02/2018 - 11:40:34PM]
[06/02/2018 - 11:40:34PM] ========================================[ VioLens - A Killmove Mod: End ]=========================================
[06/02/2018 - 11:40:34PM] InitWidgetLoader()
[06/02/2018 - 11:40:35PM] error: (0004584C): cannot fetch variable named FNISaa_sprint of type int, returning 0.
stack:
[ (0004584C)].Actor.GetAnimationVariableInt() - "<native>" Line ?
[Active effect 1 on (0004584C)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1563
[Active effect 1 on (0004584C)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1569
[Active effect 1 on (0004584C)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1206
[Active effect 1 on (0004584C)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[06/02/2018 - 11:40:35PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].footprintsFootstepsScriptPlayer.RegisterForSingleUpdate() - "<native>" Line ?
[None].footprintsFootstepsScriptPlayer.OnUpdate() - "footprintsFootstepsScriptPlayer.psc" Line ?
[06/02/2018 - 11:40:35PM] error: (0A045EA2): cannot fetch variable named FNISaa_bowatk of type int, returning 0.
stack:
[ (0A045EA2)].Actor.GetAnimationVariableInt() - "<native>" Line ?
[Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1563
[Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1569
[Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1292
[Active effect 1 on (0A045EA2)].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[06/02/2018 - 11:40:35PM] FNIS aa GetAAprefixList mod: XPMSE nMods: 1
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] error: (0004582E): cannot fetch variable named FNISaa_bowidle of type int, returning 0.
stack:
[ (0004582E)].Actor.GetAnimationVariableInt() - "<native>" Line ?
[Active effect 1 on (0004582E)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1563
[Active effect 1 on (0004582E)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1569
[Active effect 1 on (0004582E)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1318
[Active effect 1 on (0004582E)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[06/02/2018 - 11:40:35PM] XPMSE MainQuest Initialization successful.
[06/02/2018 - 11:40:35PM]
[06/02/2018 - 11:40:35PM] =====Wet and Cold is finished refreshing itself and searching for addons!=====
[06/02/2018 - 11:40:35PM]
[06/02/2018 - 11:40:35PM] ~~~~~ Footprints: Running Maintenance ~~~~~
[06/02/2018 - 11:40:35PM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 1.530000) ~~~~~
[06/02/2018 - 11:40:35PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None]._wetpolling.RegisterForSingleUpdate() - "<native>" Line ?
[None]._wetpolling.OnUpdate() - "_WetPolling.psc" Line ?
[06/02/2018 - 11:40:36PM] ************************************************************************************************************************
[06/02/2018 - 11:40:36PM] WARNING: (Immersive HUD) Please ignore the following error (Cannot cast from None to SKI_WidgetBase[]) is seems to be a lie! There is no error, but Papyrus seems to log one anyway.
[06/02/2018 - 11:40:36PM] ************************************************************************************************************************
[06/02/2018 - 11:40:36PM] error: Cannot cast from None to ski_widgetbase[]
stack:
[iHUDControlQuest (71000805)].ihudwidgetscript.Initialize() - "iHUDWidgetScript.psc" Line 42
[iHUDControlQuest (71000805)].ihudcontrolscript.startUp() - "iHUDControlScript.psc" Line 93
[iHUDMaintainanceQuest (71002853)].iHUDMaintainanceScript.startUp() - "iHUDMaintainanceScript.psc" Line 22
[alias PlayerAlias on quest iHUDMaintainanceQuest (71002853)].iHUDLoadScript.OnPlayerLoadGame() - "iHUDLoadScript.psc" Line 11
[06/02/2018 - 11:40:36PM] ************************************************************************************************************************
[06/02/2018 - 11:40:36PM] (Immersive HUD) See? That None object the error said could not be cast was in fact just cast and contained the widget I needed, and its element is: _root.WidgetContainer.6.widget. This seems to be an error in the Papyrus logging and should have no effect on your game. Please contact me if you believe otherwise. Thanks - Gopher
[06/02/2018 - 11:40:36PM] ************************************************************************************************************************
[06/02/2018 - 11:41:19PM] [skyBirds]Updated 1323 factions.
[06/02/2018 - 11:41:25PM] VM is freezing...
[06/02/2018 - 11:41:25PM] VM is frozen
[06/02/2018 - 11:41:26PM] Saving game...
[06/02/2018 - 11:41:26PM] VM is thawing...

 

 

 

I am right that SkyBirds caused this CTD?

Edited by Reboot21
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aside from the master files (the update and 3 DLC esms) , the question of cleaning plugins is on a case to case basis

so the best suggestion I can give in such a case is to look through the mod . read the description , search through the comments , and see if someone mentions cleaning the plugin

if not , you could also ask the author (either through a comment or directly via PM)

the reason is that some mods could be cleaned with no issues , while other mod get broken if cleaned

so you need to verify it's safe to clean before doing so

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Sry that I "revive" this thread.

Currently at level 23 (I have solved the 3 hour crash by looking for several possible fixes -> Load order adjustments and removing of mods)

I have the following problem with Moonlight Tales, that the warning sound for the transformation is slow and not consistent then the text is visible in the top left corner but only some seconds later the transformation happens. Some seconds after that I have a CTD regardless of transforming back to human form or not.

Could this be a problem with the animation system?

 

I have not changed much. I only installed a texture mod and Engine Fixes

 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Lanterns Of Skyrim - All In One - Main.esm
Unofficial Skyrim Special Edition Patch.esp
ApachiiHair.esm
RSkyrimChildren.esm
Skyrim Project Optimization - Full Version.esm
Cutting Room Floor.esp
SMIM-SE-Merged-All.esp
EnhancedLightsandFX.esp
XPMSE.esp
FNIS.esp
Audio Overhaul Skyrim.esp
Prometheus_No_snow_Under_the_roof.esp
ImprovedRoads.esp
Book Covers Skyrim.esp
Book of UUNP Iron And Steel.esp
Blowing in the Wind SSE.esp
Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp
Inns and Taverns.esp
Ordinator - Perks of Skyrim.esp
skyBirds_SSE.esp
Hothtrooper44_ArmorCompilation.esp
Immersive Weapons.esp
Wildcat - Combat of Skyrim.esp
Mortal Enemies.esp
Immersive Movement.esp
360WalkandRunPlus-RunBackwardSpeedAdjust.esp
Hothtrooper44_Armor_Ecksstra.esp
KS Hairdo's.esp
Audio Overhaul Skyrim - Cutting Room Floor Patch.esp
Immersive Sounds - Compendium.esp
Dolomite Weathers.esp
TrueStormsSE.esp
Audio Overhaul Skyrim - True Storms Patch.esp
Audio Overhaul Skyrim - Dolomite Weathers Patch.esp
dD - Enhanced Blood Main.esp
Audio Overhaul Skyrim - Immersive Sounds Patch.esp
Audio Overhaul Skyrim - Ordinator Patch.esp
Unique Uniques.esp
Audio Overhaul Skyrim - Unique Uniques Patch.esp
Book of UUNP - Textures.esp
AMB Glass Variants Lore.esp
Differently Ebony.esp
aMidianborn_Skyforge_Weapons.esp
Audio Overhaul Skyrim - Book of Silence Patch.esp
Improved Eyes Skyrim - Serana.esp
Improved Eyes Skyrim.esp
Glowing Vampire Eyes.esp
Glowing Eyes.esp
Improved Eyes Skyrim - Vamp.esp
SGEyebrows.esp
UNP Vanilla Outfits.esp
Lore Weapon Expansion - Daedric Crescent.esp
Lore Weapon Expansion - Goldbrand.esp
Lore Weapon Expansion - Relics of the Crusader.esp
Lore Weapon Expansion.esp
WeightLessLegacyAll.esp
GQJ_DG_vampireamuletfix.esp
WeightLessLegacyBYOH.esp
CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp
Celtic_Music_In_Skyrim_SE.esp
PrvtI_HeavyArmory.esp
Celes Nightingale Armor.esp
Merta Black Rose Armor.esp
Sotteta Necromancer Outfit.esp
WetandCold.esp
BattleAftermath.esp
Point The Way.esp
JKs Whiterun.esp
ELFX - NoBreezehome.esp
Eli_Breezehome.esp
JK's Riverwood.esp
Skyrim Better Roads and Bridges - All In One - Merged.esp
Run For Your Lives.esp
Trees in Cities.esp
Immersive Wenches.esp
Ursine Armor Pack.esp
notice board.esp
DiverseWerewolvesCollection.esp
MoreWerewolves.esp
ExpandedCarriageService.esp
The Paarthurnax Dilemma.esp
Blowing in the Wind - JK's Riverwood Patch SSE.esp
Blowing in the Wind - JK's Whiterun Patch SSE.esp
Gwelda Armor Pack.esp
FNISspells.esp
Blowing in the Wind - SMIM Merged All Patch SSE.esp
Apocalypse - Magic of Skyrim.esp
DeadlySpellImpacts.esp
Apophysis_DPM_SE.esp
RSChildren.esp
RSChildren - CRF Patch.esp
Footprints.esp
WondersofWeather.esp
icepenguinworldmapclassic.esp
SkyUI_SE.esp
Insignificant Object Remover.esp
VioLens SE.esp
AMatterOfTime.esp
RichMerchantsSkyrim_x5.esp
Ars Metallica.esp
Tembtra Thief Armor.esp
UnreadBooksGlow.esp
iHUD.esp
Thief skills rebalance for Ordinator.esp
Apocalypse - Ordinator Compatibility Patch.esp
Dawnguard Delayed - Level 30.esp
BarenziahQuestMarkers.esp
Lethal Traps.esp
Better Stealth AI for Followers.esp
AcquisitiveSoulGemMultithreaded.esp
SkyrimIsWindy.esp
Artful Dodger - Dynamic Pickpocket Cap.esp
Pickpocketing-Forever.esp
dD-No Spinning Death Animation.esp
Higher Bounty Rewards Lite.esp
NoBSAIProjectileDodge.esp
BetterGauldurAmulet.esp
Torch Brightness Radius - ELFX.esp
Believable Crime Report Radius.esp
sandboxcylinderheight.esp
Visible Favorited Gear.esp
LessDragons25.esp
Moonlight Tales Special Edition.esp
Alternate Start - Live Another Life.esp
Immersive Citizens - AI Overhaul.esp
Relationship Dialogue Overhaul.esp
Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp
RDO - CRF + USSEP Patch.esp
Realistic AI Detection 2 SE Lite.esp
RealisticWaterTwo.esp
Audio Overhaul Skyrim - RealisticWaterTwo Patch.esp
RWT Lod Fix.esp

 

 

 

Is it normal that LOOT uses the wrong order for ELFX - NoBreezehome.esp, Eli_Breezehome.esp?

I manually corrected it so I don't have floating candles

Edited by Reboot21
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on LOOT , you need to understand that it's not perfect , and does make mistakes

it is suggested to use LOOT as a guideline on how to organize your mods , but always keep in mind what mod authors say as a rule

so you can expect some incorrect plugin orders with LOOT , and you'll need to manually look through and correct them

 

as for your issue with Moonlight Tales , I can't really offer any help as I've never used that mod

in fact , I've never played as a Vampire or a Werewolf , so I don't really know much about these

if you believe your issues are related to this mod , check the mod's page (specifically the description , the posts and the bug reports) to see if there is any mention of a similar issue (if so , there should also be a suggested fix . if not , you could report the issue and maybe someone will be able to assist you)

 

and don't worry about reviving this thread

it's only been a couple of days , and it is your thread , so there is nothing wrong with what you've done

hope you manage to solve your issues and enjoy the game :)

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Thank you for your kind answer :smile:
I tried to disable several mods and it seems to be the Skyrim Project Optimization - Full Version.esm which caused this.

This conflicted with several other mods as it seems.

There was nothing mentioned in the post section from both mods. Moonlight Tales had no update since 2016 but it worked for me before.

I also viewed all the conflicts with SSEEdit. Of course there were several mods conflicting eachother but it does not seem to be game breaking.

I removed it and went back to the save where the game should crash during "full moon" transformation and I had no CTD.

If I would still have problems I would rearrange the plugin loading list.

I also removed notice board.esp because I don't really need it and theres no support anymore.

I also removed the RWT LOD Fix because it is now included in Realistic Waters Two.

Edited by Reboot21
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