killerrj8 Posted May 9, 2012 Share Posted May 9, 2012 To a XmarkerHeading of course... How would I call a script at the end to "put" the player on a xmarker ? Link to comment Share on other sites More sharing options...
gasti89 Posted May 9, 2012 Share Posted May 9, 2012 It's better to call a SetStage on the dialogue end, then work on the stage fragment. - go to the stage you called with the dialogue - click on properties and add a new ObjectReference property, call it "myPlace" - fill the property value with your xmarker - now in the fragment write Game.GetPlayer().MoveTo(myPlace) I'm not sure about this working, since i have a teleport spell so a scripted magic effect, but it should Source: Link to comment Share on other sites More sharing options...
killerrj8 Posted May 10, 2012 Author Share Posted May 10, 2012 Thanks, you are very helpful :thumbsup: Link to comment Share on other sites More sharing options...
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