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Teleport Player after a Dialogue


killerrj8

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It's better to call a SetStage on the dialogue end, then work on the stage fragment.

 

- go to the stage you called with the dialogue

 

- click on properties and add a new ObjectReference property, call it "myPlace"

 

- fill the property value with your xmarker

 

- now in the fragment write Game.GetPlayer().MoveTo(myPlace)

 

I'm not sure about this working, since i have a teleport spell so a scripted magic effect, but it should

 

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