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WETrigger - quick question


tetradite

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I'm building a new town, and it's sighted basically bang on a WETrigger and associated set of xmarkers/headings etc.

 

As far as I can tell, the WETrigger is just the trigger to spawn one of the random "Wasteland Encounters" from the quest of the same name (i.e Vigilants of Stendarr, Elf on his way to Azura, drunken revellers etc).

 

Am I right in assuming that I can pretty much do what I like with this Trigger (and markers etc) including moving it away or deleting entirely (as there are loads of these triggers and it's not any kind of linear quest I won't really be impacting vanilla or breaking the quest)?

 

I'm pretty sure I'm right, just wanted some reassurance as my assumptions are based on logic and Skyrim/CK aren't. :)

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