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Request Bound weapon vaporization


xenosnake

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Uh um I noticed when dual wielding bound swords when the character sheath them, they flinch... Not sure if it was mine cause I was poking around on some animation mods... It only happens when dual wielding bound swords, using normal weapon does not flinches my charcter.

 

Anyway I got an idea from that... Why do they need to act like they need to put them in a sheath or putting the bow on their back?

 

Is it possible to make a mod, when switching from battle > non combat mode, makes the bound weapons just vaporize, as if the characters lets go of the weapon and it fades away.

 

Like when pressing R triggers the time up limit for the weapons...

 

d(' _' ) Thanks

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