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How do I save or export a small plugin from a bigger plugin?


yojeff

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Let's say :

 

I want to modify the hair of a NPC.

I want to start from the Project Beauty esm.

 

So

 

I open the GECK

I click on Project Beauty

I click on Set as Active File

I click OK

I select the NPC, and change the hair.

 

What do I do to generate an esp that countains only that modification.

 

Thanks!

 

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You can't set an .esm as an active file.

 

I don't know Project Beauty, so some of this may not apply, depending on exactly what it contains.

 

Open the GECK. Select File -> Data, then double click Fallout.esm (and any other masters you want to add) then save. This gives you your .esp file.

 

This file will automatically get set as active. Now double click on the Project Beauty.esm and click OK. Your esp and Project Beauty will both load.

 

Make your changes and save. Project Beauty may end up as a master depending on what exactly you're doing. If you don't want that you can remove it in FO3Edit. Does Project Beauty use meshes and textures that you need to change? If so you will need to create your own folder structure with those items unless you're using vanilla hair (or unless you don't mind having Project Beauty as a master). Also, if you're trying to use modded hair and don't want Project Beauty as a master, you will need to add the hair to your own mod (Character -> Hair).

 

Hope this helps.

Edited by blackrat99
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