Venompen Posted June 7, 2018 Share Posted June 7, 2018 I love the laser musket, especially since I modded it to make actual sense. I have some ideas for some new weapons based on the energy musket idea. However, I have little to no ability to implement them. Listed below is the lore for how I think they work and why. Plasma Musket: The laser musket is already able to be one of the game's better energy rifles with enough effort put into it. The plasma musket, I feel would be better if it worked better at close range. It should include a flamer barrel just like the plasma gun. While the Laser Musket fires a single shot in one burst, the Plasma Musket should fill a semi-automatic niche, which would also make the flamer variant feasible and reduce the amount of required new assets. Tesla Musket: A solution to mechanized foes first and foremost, this one could be either single shot or multishot, and it should be possible to use the lobber to set up traps. It'd probably be the most versatile and thus very rare. Alien Musket: There should only be one of these. Either in the hands of the courier or found scattered about the wasteland, there are alien guns in the wasteland. What there's a shortage of is ammunition. It makes sense to me that someone would try to hack together a laser musket with the rarest weapon in the world. This would probably look really cool, but I have no idea how it ought be optimized. I believe this should be made in variants that use ammo, for purists, and variants that don't for the lore monkeys like myself. Personally, I'm of the opinion that the musket was changed at the last minute. It has no animation to insert microfusion cells into the gun, and no microfusion cells appear to be incorporated into the weapon. I think that someone had an issue with one turn of a crank generating enough power for a potentially lethal laser. Frankly, I agree, I would find it surprising if it could power a laser pointer. However, without fusion cells making it into the gun by any means other than apparent sorcery, I cannot believe they are used and mod it accordingly. I believe there is a lore-solution to this lies in New Vegas's recharger weapons. They were only found in that one game, not only that, in one building. That tells me that they were poorly distributed, possibly new and cutting edge tech. They also had glass components, so they were likely fragile. I think that the minutemen found some of these in poor repair, and used their 'ammunition' the Microfusion Breeders, as components to build the muskets. They're using the crank mechanism to feed power into a capacitor, not to generate it, because they couldn't repair or replicate the kind of tech it would take to restore them to stock. It makes sense to me, personally. Link to comment Share on other sites More sharing options...
jkruse05 Posted June 7, 2018 Share Posted June 7, 2018 Hmmm, and I'm thinking maybe use the automatic laser musket animation for the flamethrower plasma barrel, so it's almost like you're pumping out the fire. Link to comment Share on other sites More sharing options...
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