Mookeylama Posted June 8, 2018 Share Posted June 8, 2018 had conflicting mods where a door was inside a mountain. successfully used tesedit and CK to move the door and the yellow rectangle marker so that it works fine in the new spot outside the mountain. works for my pc at least. npcs port thru the door, but to the old location in the mountain.i', guessing i need to link the old navmesh to it, but have no idea how, and not finding any tutorials on it.any help appreciated, thanks Link to comment Share on other sites More sharing options...
RichWebster Posted June 8, 2018 Share Posted June 8, 2018 (edited) Open the navmesh editor in the cell and in the toolbar that opens up click the tick (Finalise Navmesh). Repeat for the cell on the other side of the door. Easy peasy. Edited June 8, 2018 by B1gBadDaddy Link to comment Share on other sites More sharing options...
Mookeylama Posted June 8, 2018 Author Share Posted June 8, 2018 oh, and that will only affect navmesh from that loaded mod? i was afraid that'd change all nav in that cell, regardless of mods ectthanks Link to comment Share on other sites More sharing options...
RichWebster Posted June 8, 2018 Share Posted June 8, 2018 It will affect any mods but if it's only a door change in that cell it won't be a problem mate. Link to comment Share on other sites More sharing options...
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