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Respawnable, raid-able caravans


DarkFaeGaming

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Just wanted to know if this was possible before I started trying to work it. Would it be feasible to create a caravan or a number of caravans, run by a generic "Caravan Trader", which could be robbed either by stealth or just kill them all, and if you kill them, they respawn some time later at a random location, or if you rob them without killing them, the stock resets.

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  • 2 weeks later...

Sure. You could set up random encounters for your custom trader faction and they would spawn from whatever areas the quest was linked to. Think of random encounters like the level 4 merchants, Art vs Art or the Rust Devil attacks. Or you could set up custom triggers for the quest, like the mod NPC's Travel does (I believe it does, anyway). It's a hidden quest. There are random encounter templates in the CK plus I'm sure someone might have a tutorial for setting up basic random encounters on youtube. I'm not sure how you would adjust the frequency of a custom NPC appearing at set trigger points, but you could probably add new trigger points that would only spawn your trader faction. I would suggest you have a look at NPC's Travel if you want moving NPC's that appear predictably, but will respawn over time if killed.

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