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[Trailer/WIP] Falskaar - A New Lands Mod


AlexanderJVelicky

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I have a feeling it's been abandoned for now. Maybe something happened and he can't work on it/talk to anyone. Hope we get in update on it soon.

Nope, still totally here. The thread on the BethSoft forum is much better to keep track since I always forget to update this one: http://forums.bethsoft.com/topic/1453599-trailerwip-falskaar-thread-5/
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Alex wake up already and unlock the file.

 

May be exactly what is going on ..Alex had a LONG day and NIGHT doing those last minute things.

Launch is VERY soon tho, bar any unforseen disasters, ie, Alex falling asleep on his keyboard,

inadvertantly pressing the "delete" key ...OMG!!!

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Played it just now.

 

Wow, great work. This was fun.

 

 

 

 

 

- The russian acents sometimes "mersanies"*gg* make the thing a bit more external and give it a believable touch

- The map of Falskaar itself looks to man made, to block with its climat districts and realy boring woods. Spiders and Wolfs every few meters but not much to explore or unique places.

- The bad guys armor looks totaly strage with this anvil on his shoulder

- The whole portal thing seams a bit redundant in the end.

- Why challenge the bad guy to a duell AFTER he encountered the good guys family with his goons?

- Nice interior design

- Nice vioce acting

- Story lacks in sense at a few passages.

- This is a humongous count of bandits for such a little population. Oh the TES effect...

- The walking to the next Quest wouldn't be so boring if the world wouldn't be so simple designed and spiders spit at me every few steps.

 

After all still a great project. Thanks for entertaining me a couple of hours for free.

 

 

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