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Shortcut to Linking References


GeneralGred

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Just a simple question here, I currently have a massive amount of objects I need to link together and was wondering if there is a keybinding shortcut (eg: Shift+L) that can be used rather then going through the menu each time? If not is there perhaps a mod/plugin that was made for the NV G.E.C.K. to do this?

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Those won't help, the issue here is the Linked Refs are chain style going from one to the next, it's not simply a large group of refs being linked to a single ref.

Edited by General Gred
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Wow awesome to know with the "Set Linked Ref" option EPDGaffney :wink:

 

@ General Gred No there is no keyboard shortcut for that ... there would be umpteen more useful ones in line before that one if it were to be thought of and implemented.

You will have to chain link them through the interface provided since that is what you need done.

There is a scripting function provided by Lutana though ... http://geck.bethsoft.com/index.php?title=SetLinkedRef

But then that would be more tedious than just doing it with the reference window in Geck.

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You could script it to happen at run-time, which would be less work for you if you did it right (assuming the references are arranged in a way that makes that feasible), but otherwise, sorry to say it but I think you'll be doing it manually.

 

If you discover anything that expedites the process, let me know, cos I really do hate doing stuff like this but usually prefer to do it in the GECK just to save that tiny bit of in-game performance I would be using to do it via script. Still, if you did want to do it by script at run-time, the performance hit would honestly be negligible in all but the most extreme circumstances.

 

You could search on-line for a script that handles this in the GECK or via a hex editor that someone's possibly made, but I'm not personally familiar with anything like that.

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Building the script to do this ... would be more work than just using the reference window.

 

And imagine how a keyboard shortcut would have to work with it.

 

Basically with a ref picked ... hit key board shortcut , to bring up the select reference in render window ... would really be the only feasible method ... other than a text box to input the Ref-ID.

Still either is not very helpful in the long run of the effort to make the keyboard shortcut.

 

And imo ... there is many more shortcuts more useful for the hardcode work list were we to get someone to do that work.

 

How many linked refs do you need ? You could have linked 5 of them in the time it took you to post this .

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And how much work is involved in preparing correctly ? But I am going to have to baulk at the notion of a "couple lines of script" It would be at least 3 in my estimation ... therefore beyond a couple :tongue:

 

Begin

Bla bla

End

 

LOL you know I'm joking there right :laugh: cuz IDK :huh:

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But seriously to the OP.

For stability and knowing it will work ... I would just spend the time to manually link each ref.

That is common to doing this games modding with this tool. Infact in places that is built in to copy whole sections and paste in another. Then you just change some int numbers progressively in each successive.

Copy/paste is your friend ... ctrl+c & ctrl+v ... some screens won't give you a right click like the script window ... so use those keyboard short cuts after highlighting or at the cursor.

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Haha well, it's more than a couple it would be, yeah, but you'd just use a combination of strings and int variables to increment if they're incremented ref IDs already, or you can use an array loop and some ref variables. I allow I've not thought through the entire logic of it, but I'm 'skimming' the process in my head and think that's all you'd need.

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