digitalmax Posted May 12, 2012 Share Posted May 12, 2012 I want to create a custom .hkx for my new race so it uses the new animation replacers so the other races won't use them too and I can't find any info on how to open them. Is there a way to get a race to utilize custom animations without making the npcs use them? Link to comment Share on other sites More sharing options...
aruless Posted May 12, 2012 Share Posted May 12, 2012 Yes theres a way, iirc theres even a mod for that, about the hkx files u need to download the havock converter(something like that cant remember the name) so u can convert the hkx to kf files, the kf file can be open in 3ds max. Check the wiki in the nexus, maybe u can find more info there. Link to comment Share on other sites More sharing options...
digitalmax Posted May 12, 2012 Author Share Posted May 12, 2012 Thanks for the reply. I figured out a way to have the race use unique animations without editing the .hkx file. Link to comment Share on other sites More sharing options...
jboyd4 Posted June 20, 2015 Share Posted June 20, 2015 how'd you do that? Link to comment Share on other sites More sharing options...
myztikrice Posted June 21, 2015 Share Posted June 21, 2015 (edited) Look at Player Character Exclusive Animation. It just sets new paths for the custom race Edited June 21, 2015 by myztikrice Link to comment Share on other sites More sharing options...
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